.. |
gl_arb_decompiler.cpp
|
video_core: Make use of ordered container contains() where applicable
|
2020-12-07 16:30:39 -05:00 |
gl_arb_decompiler.h
|
gl_arb_decompiler: Implement an assembly shader decompiler
|
2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
gl_buffer_cache.h
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
gl_device.cpp
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
gl_device.h
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
gl_fence_manager.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_query_cache.cpp
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
gl_rasterizer.h
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
gl_resource_manager.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_resource_manager.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_shader_cache.cpp
|
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
|
2021-01-21 00:41:03 -03:00 |
gl_shader_cache.h
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_shader_decompiler.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_shader_decompiler.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_shader_disk_cache.cpp
|
video_core: Make use of ordered container contains() where applicable
|
2020-12-07 16:30:39 -05:00 |
gl_shader_disk_cache.h
|
video_core: Remove all Core::System references in renderer
|
2020-09-06 05:28:48 -03:00 |
gl_shader_manager.cpp
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
gl_shader_manager.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
gl_shader_util.cpp
|
gl_shader_util: Use std::string_view instead of star pointer
|
2020-08-23 21:23:54 -03:00 |
gl_shader_util.h
|
gl_shader_util: Use std::string_view instead of star pointer
|
2020-08-23 21:23:54 -03:00 |
gl_state_tracker.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_state_tracker.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_stream_buffer.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_stream_buffer.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_texture_cache.cpp
|
vk_staging_buffer_pool: Add stream buffer for small uploads
|
2021-02-13 02:17:24 -03:00 |
gl_texture_cache.h
|
vk_staging_buffer_pool: Add stream buffer for small uploads
|
2021-02-13 02:17:24 -03:00 |
maxwell_to_gl.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
renderer_opengl.cpp
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
renderer_opengl.h
|
renderer_opengl: Remove interop
|
2021-02-13 02:18:04 -03:00 |
util_shaders.cpp
|
vk_staging_buffer_pool: Add stream buffer for small uploads
|
2021-02-13 02:17:24 -03:00 |
util_shaders.h
|
vk_staging_buffer_pool: Add stream buffer for small uploads
|
2021-02-13 02:17:24 -03:00 |