lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00

56 lines
1.6 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void DADD(TranslatorVisitor& v, u64 insn, const IR::F64& src_b) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a_reg;
BitField<39, 2, FpRounding> fp_rounding;
BitField<45, 1, u64> neg_b;
BitField<46, 1, u64> abs_a;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> neg_a;
BitField<49, 1, u64> abs_b;
} const dadd{insn};
if (dadd.cc != 0) {
throw NotImplementedException("DADD CC");
}
const IR::F64 src_a{v.D(dadd.src_a_reg)};
const IR::F64 op_a{v.ir.FPAbsNeg(src_a, dadd.abs_a != 0, dadd.neg_a != 0)};
const IR::F64 op_b{v.ir.FPAbsNeg(src_b, dadd.abs_b != 0, dadd.neg_b != 0)};
const IR::FpControl control{
.no_contraction = true,
.rounding = CastFpRounding(dadd.fp_rounding),
.fmz_mode = IR::FmzMode::None,
};
v.D(dadd.dest_reg, v.ir.FPAdd(op_a, op_b, control));
}
} // Anonymous namespace
void TranslatorVisitor::DADD_reg(u64 insn) {
DADD(*this, insn, GetDoubleReg20(insn));
}
void TranslatorVisitor::DADD_cbuf(u64 insn) {
DADD(*this, insn, GetDoubleCbuf(insn));
}
void TranslatorVisitor::DADD_imm(u64 insn) {
DADD(*this, insn, GetDoubleImm20(insn));
}
} // namespace Shader::Maxwell