mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 09:11:22 -08:00
3cdf854e44
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include "common/assert.h"
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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/**
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* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate to check
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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return (
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framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
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}
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
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new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
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new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
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(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
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touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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touch_pressed = true;
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}
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void EmuWindow::TouchReleased() {
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touch_pressed = false;
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touch_x = 0;
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touch_y = 0;
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_pressed)
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return;
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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Layout::FramebufferLayout layout;
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if (Settings::values.custom_layout == true) {
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layout = Layout::CustomFrameLayout(width, height);
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} else {
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switch (Settings::values.layout_option) {
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case Settings::LayoutOption::SingleScreen:
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layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
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break;
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case Settings::LayoutOption::LargeScreen:
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layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
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break;
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case Settings::LayoutOption::SideScreen:
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layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen);
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break;
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case Settings::LayoutOption::Default:
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default:
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layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
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break;
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}
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}
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NotifyFramebufferLayoutChanged(layout);
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}
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