mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 00:41:21 -08:00
287 lines
9.4 KiB
C++
287 lines
9.4 KiB
C++
#include <thread>
|
|
|
|
#include <QtGui>
|
|
#include <QDesktopWidget>
|
|
#include <QFileDialog>
|
|
#include "qhexedit.h"
|
|
#include "main.hxx"
|
|
|
|
#include "common/common.h"
|
|
#include "common/logging/text_formatter.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/platform.h"
|
|
#include "common/scope_exit.h"
|
|
|
|
#if EMU_PLATFORM == PLATFORM_LINUX
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include "bootmanager.hxx"
|
|
#include "hotkeys.hxx"
|
|
|
|
//debugger
|
|
#include "debugger/disassembler.hxx"
|
|
#include "debugger/registers.hxx"
|
|
#include "debugger/callstack.hxx"
|
|
#include "debugger/ramview.hxx"
|
|
#include "debugger/graphics.hxx"
|
|
#include "debugger/graphics_breakpoints.hxx"
|
|
#include "debugger/graphics_cmdlists.hxx"
|
|
#include "debugger/graphics_framebuffer.hxx"
|
|
|
|
#include "core/settings.h"
|
|
#include "core/system.h"
|
|
#include "core/core.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/arm/disassembler/load_symbol_map.h"
|
|
#include "citra_qt/config.h"
|
|
|
|
#include "version.h"
|
|
|
|
GMainWindow::GMainWindow()
|
|
{
|
|
Pica::g_debug_context = Pica::DebugContext::Construct();
|
|
|
|
Config config;
|
|
|
|
ui.setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
render_window = new GRenderWindow;
|
|
render_window->hide();
|
|
|
|
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
|
|
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
|
disasmWidget->hide();
|
|
|
|
registersWidget = new RegistersWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
|
|
registersWidget->hide();
|
|
|
|
callstackWidget = new CallstackWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
|
callstackWidget->hide();
|
|
|
|
graphicsWidget = new GPUCommandStreamWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
|
|
graphicsWidget ->hide();
|
|
|
|
graphicsCommandsWidget = new GPUCommandListWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
|
|
graphicsCommandsWidget->hide();
|
|
|
|
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
|
graphicsBreakpointsWidget->hide();
|
|
|
|
auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
|
|
graphicsFramebufferWidget->hide();
|
|
|
|
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
|
debug_menu->addAction(disasmWidget->toggleViewAction());
|
|
debug_menu->addAction(registersWidget->toggleViewAction());
|
|
debug_menu->addAction(callstackWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
|
|
|
|
// Set default UI state
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
|
|
QRect screenRect = desktop->screenGeometry(this);
|
|
int x, y, w, h;
|
|
w = screenRect.width() * 2 / 3;
|
|
h = screenRect.height() / 2;
|
|
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
setGeometry(x, y, w, h);
|
|
|
|
|
|
// Restore UI state
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
restoreGeometry(settings.value("geometry").toByteArray());
|
|
restoreState(settings.value("state").toByteArray());
|
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
|
|
|
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
|
|
ToggleWindowMode();
|
|
|
|
// Setup connections
|
|
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
|
|
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
|
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
|
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
|
|
// Setup hotkeys
|
|
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
|
RegisterHotkey("Main Window", "Start Emulation");
|
|
LoadHotkeys(settings);
|
|
|
|
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
|
|
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
|
|
|
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
|
setWindowTitle(window_title.c_str());
|
|
|
|
show();
|
|
|
|
QStringList args = QApplication::arguments();
|
|
if (args.length() >= 2) {
|
|
BootGame(args[1].toStdString());
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow()
|
|
{
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr)
|
|
delete render_window;
|
|
|
|
Pica::g_debug_context.reset();
|
|
}
|
|
|
|
void GMainWindow::BootGame(std::string filename)
|
|
{
|
|
LOG_INFO(Frontend, "Citra starting...\n");
|
|
System::Init(render_window);
|
|
|
|
// Load a game or die...
|
|
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
}
|
|
|
|
disasmWidget->Init();
|
|
registersWidget->OnCPUStepped();
|
|
callstackWidget->OnCPUStepped();
|
|
|
|
render_window->GetEmuThread().SetFilename(filename);
|
|
render_window->GetEmuThread().start();
|
|
|
|
render_window->show();
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile()
|
|
{
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
|
if (filename.size())
|
|
BootGame(filename.toLatin1().data());
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadSymbolMap() {
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
|
|
if (filename.size())
|
|
LoadSymbolMap(filename.toLatin1().data());
|
|
}
|
|
|
|
void GMainWindow::OnStartGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(true);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(false);
|
|
// TODO: Shutdown core
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnOpenHotkeysDialog()
|
|
{
|
|
GHotkeysDialog dialog(this);
|
|
dialog.exec();
|
|
}
|
|
|
|
|
|
void GMainWindow::ToggleWindowMode()
|
|
{
|
|
bool enable = ui.action_Popout_Window_Mode->isChecked();
|
|
if (enable && render_window->parent() != nullptr)
|
|
{
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
}
|
|
else if (!enable && render_window->parent() == nullptr)
|
|
{
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setVisible(true);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure()
|
|
{
|
|
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event)
|
|
{
|
|
// Save window layout
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
settings.setValue("geometry", saveGeometry());
|
|
settings.setValue("state", saveState());
|
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
|
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
|
|
settings.setValue("firstStart", false);
|
|
SaveHotkeys(settings);
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int __cdecl main(int argc, char* argv[])
|
|
{
|
|
std::shared_ptr<Log::Logger> logger = Log::InitGlobalLogger();
|
|
Log::Filter log_filter(Log::Level::Info);
|
|
std::thread logging_thread(Log::TextLoggingLoop, logger, &log_filter);
|
|
SCOPE_EXIT({
|
|
logger->Close();
|
|
logging_thread.join();
|
|
});
|
|
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|