yuzu-android/src/video_core/renderer_opengl
2023-08-27 04:26:22 +02:00
..
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_buffer_cache.cpp buffer_cache_base: Specify buffer type in HostBindings 2023-06-13 00:59:42 -04:00
gl_buffer_cache.h buffer_cache_base: Specify buffer type in HostBindings 2023-06-13 00:59:42 -04:00
gl_compute_pipeline.cpp settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
gl_compute_pipeline.h shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
gl_device.cpp gl_device: Filter more specifically for slow ASTC 2023-08-05 15:19:16 -04:00
gl_device.h OpenGL: Limit lmem warmup to NVIDIA 2023-06-25 19:06:51 -04:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_graphics_pipeline.cpp Merge pull request #11282 from ameerj/glasm-xfb 2023-08-14 09:19:20 -04:00
gl_graphics_pipeline.h gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers 2023-08-13 16:50:01 -04:00
gl_query_cache.cpp QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_query_cache.h QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_rasterizer.cpp VideoCore: Implement DispatchIndirect 2023-08-27 04:26:22 +02:00
gl_rasterizer.h Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
gl_resource_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_resource_manager.h OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_shader_cache.cpp Fix shader dumps with nvdisasm 2023-08-03 15:30:27 +01:00
gl_shader_cache.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_shader_context.h video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 2023-06-25 19:06:51 -04:00
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 2023-06-25 18:43:23 -04:00
gl_shader_util.cpp renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_staging_buffer_pool.cpp gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_staging_buffer_pool.h gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
gl_texture_cache.cpp Revert "HACK: Avoid swizzling and reuploading ASTC image every frame" 2023-08-06 14:55:05 -04:00
gl_texture_cache.h video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
maxwell_to_gl.h GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
renderer_opengl.cpp settings,opengl,yuzu-qt: Fix AA, Filter maximums 2023-07-21 10:56:55 -04:00
renderer_opengl.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
util_shaders.cpp gl 2023-08-06 14:54:57 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00