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https://github.com/yuzu-emu/yuzu-android
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faa9110541
Calling tr() from a file-scope array isn't advisable, since it can be executed before the Qt libraries are even fully initialized, which can lead to crashes. Instead, the translatable strings should be annotated, and the tr() function should be called at the string's usage site.
138 lines
4.8 KiB
C++
138 lines
4.8 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <tuple>
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#include "ui_configure_input_simple.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_simple.h"
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#include "yuzu/ui_settings.h"
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
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caller->applyConfiguration();
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Dialog dialog(caller, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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// OnProfileSelect functions should (when applicable):
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// - Set controller types
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// - Set controller enabled
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// - Set docked mode
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// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
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//
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// OnProfileSelect function should NOT however:
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// - Reset any button mappings
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// - Open any dialogs
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// - Block in any way
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constexpr std::size_t HANDHELD_INDEX = 8;
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void HandheldOnProfileSelect() {
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Settings::values.players[HANDHELD_INDEX].connected = true;
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Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
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for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
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Settings::values.players[player].connected = false;
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}
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Settings::values.use_docked_mode = false;
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Settings::values.keyboard_enabled = false;
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Settings::values.mouse_enabled = false;
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Settings::values.debug_pad_enabled = false;
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Settings::values.touchscreen.enabled = true;
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}
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void DualJoyconsDockedOnProfileSelect() {
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Settings::values.players[0].connected = true;
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Settings::values.players[0].type = Settings::ControllerType::DualJoycon;
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for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
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Settings::values.players[player].connected = false;
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}
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Settings::values.use_docked_mode = true;
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Settings::values.keyboard_enabled = false;
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Settings::values.mouse_enabled = false;
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Settings::values.debug_pad_enabled = false;
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Settings::values.touchscreen.enabled = false;
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}
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// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
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// is clicked)
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using InputProfile = std::tuple<const char*, void (*)(), void (*)(ConfigureInputSimple*)>;
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constexpr std::array<InputProfile, 3> INPUT_PROFILES{{
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{QT_TR_NOOP("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
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[](ConfigureInputSimple* caller) {
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CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
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}},
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{QT_TR_NOOP("Single Player - Dual Joycons - Docked"), DualJoyconsDockedOnProfileSelect,
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[](ConfigureInputSimple* caller) {
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CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
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}},
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{QT_TR_NOOP("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
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}};
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} // namespace
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void ApplyInputProfileConfiguration(int profile_index) {
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std::get<1>(
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INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
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}
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ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
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ui->setupUi(this);
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for (const auto& profile : INPUT_PROFILES) {
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const QString label = tr(std::get<0>(profile));
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ui->profile_combobox->addItem(label, label);
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}
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connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInputSimple::OnSelectProfile);
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connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
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this->loadConfiguration();
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}
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ConfigureInputSimple::~ConfigureInputSimple() = default;
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void ConfigureInputSimple::applyConfiguration() {
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auto index = ui->profile_combobox->currentIndex();
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// Make the stored index for "Custom" very large so that if new profiles are added it
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// doesn't change.
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if (index >= static_cast<int>(INPUT_PROFILES.size() - 1))
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index = std::numeric_limits<int>::max();
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UISettings::values.profile_index = index;
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}
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void ConfigureInputSimple::loadConfiguration() {
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const auto index = UISettings::values.profile_index;
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if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0)
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ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
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else
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ui->profile_combobox->setCurrentIndex(index);
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}
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void ConfigureInputSimple::OnSelectProfile(int index) {
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const auto old_docked = Settings::values.use_docked_mode;
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ApplyInputProfileConfiguration(index);
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OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
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}
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void ConfigureInputSimple::OnConfigure() {
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std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
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}
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