yuzu-android/src/video_core/gpu.cpp
ameerj 6c0d902373 nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03 00:35:57 -04:00

915 lines
30 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <list>
#include <memory>
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/perf_stats.h"
#include "video_core/cdma_pusher.h"
#include "video_core/dma_pusher.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
struct GPU::Impl {
explicit Impl(GPU& gpu_, Core::System& system_, bool is_async_, bool use_nvdec_)
: gpu{gpu_}, system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(
system)},
dma_pusher{std::make_unique<Tegra::DmaPusher>(system, gpu)}, use_nvdec{use_nvdec_},
maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
fermi_2d{std::make_unique<Engines::Fermi2D>()},
kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
gpu_thread{system_, is_async_} {}
~Impl() = default;
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
renderer = std::move(renderer_);
rasterizer = renderer->ReadRasterizer();
memory_manager->BindRasterizer(rasterizer);
maxwell_3d->BindRasterizer(rasterizer);
fermi_2d->BindRasterizer(rasterizer);
kepler_compute->BindRasterizer(rasterizer);
maxwell_dma->BindRasterizer(rasterizer);
}
/// Calls a GPU method.
void CallMethod(const GPU::MethodCall& method_call) {
LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
method_call.subchannel);
ASSERT(method_call.subchannel < bound_engines.size());
if (ExecuteMethodOnEngine(method_call.method)) {
CallEngineMethod(method_call);
} else {
CallPullerMethod(method_call);
}
}
/// Calls a GPU multivalue method.
void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
u32 methods_pending) {
LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel);
ASSERT(subchannel < bound_engines.size());
if (ExecuteMethodOnEngine(method)) {
CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
} else {
for (std::size_t i = 0; i < amount; i++) {
CallPullerMethod(GPU::MethodCall{
method,
base_start[i],
subchannel,
methods_pending - static_cast<u32>(i),
});
}
}
}
/// Flush all current written commands into the host GPU for execution.
void FlushCommands() {
rasterizer->FlushCommands();
}
/// Synchronizes CPU writes with Host GPU memory.
void SyncGuestHost() {
rasterizer->SyncGuestHost();
}
/// Signal the ending of command list.
void OnCommandListEnd() {
if (is_async) {
// This command only applies to asynchronous GPU mode
gpu_thread.OnCommandListEnd();
}
}
/// Request a host GPU memory flush from the CPU.
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size) {
std::unique_lock lck{flush_request_mutex};
const u64 fence = ++last_flush_fence;
flush_requests.emplace_back(fence, addr, size);
return fence;
}
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentFlushRequestFence() const {
return current_flush_fence.load(std::memory_order_relaxed);
}
/// Tick pending requests within the GPU.
void TickWork() {
std::unique_lock lck{flush_request_mutex};
while (!flush_requests.empty()) {
auto& request = flush_requests.front();
const u64 fence = request.fence;
const VAddr addr = request.addr;
const std::size_t size = request.size;
flush_requests.pop_front();
flush_request_mutex.unlock();
rasterizer->FlushRegion(addr, size);
current_flush_fence.store(fence);
flush_request_mutex.lock();
}
}
/// Returns a reference to the Maxwell3D GPU engine.
[[nodiscard]] Engines::Maxwell3D& Maxwell3D() {
return *maxwell_3d;
}
/// Returns a const reference to the Maxwell3D GPU engine.
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const {
return *maxwell_3d;
}
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] Engines::KeplerCompute& KeplerCompute() {
return *kepler_compute;
}
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const {
return *kepler_compute;
}
/// Returns a reference to the GPU memory manager.
[[nodiscard]] Tegra::MemoryManager& MemoryManager() {
return *memory_manager;
}
/// Returns a const reference to the GPU memory manager.
[[nodiscard]] const Tegra::MemoryManager& MemoryManager() const {
return *memory_manager;
}
/// Returns a reference to the GPU DMA pusher.
[[nodiscard]] Tegra::DmaPusher& DmaPusher() {
return *dma_pusher;
}
/// Returns a const reference to the GPU DMA pusher.
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const {
return *dma_pusher;
}
/// Returns a reference to the GPU CDMA pusher.
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
return *cdma_pusher;
}
/// Returns a const reference to the GPU CDMA pusher.
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
return *cdma_pusher;
}
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
}
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
return *shader_notify;
}
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
return *shader_notify;
}
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value) {
// Synced GPU, is always in sync
if (!is_async) {
return;
}
if (syncpoint_id == UINT32_MAX) {
// TODO: Research what this does.
LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented");
return;
}
MICROPROFILE_SCOPE(GPU_wait);
std::unique_lock lock{sync_mutex};
sync_cv.wait(lock, [=, this] {
if (shutting_down.load(std::memory_order_relaxed)) {
// We're shutting down, ensure no threads continue to wait for the next syncpoint
return true;
}
return syncpoints.at(syncpoint_id).load() >= value;
});
}
void IncrementSyncPoint(u32 syncpoint_id) {
auto& syncpoint = syncpoints.at(syncpoint_id);
syncpoint++;
std::lock_guard lock{sync_mutex};
sync_cv.notify_all();
auto& interrupt = syncpt_interrupts.at(syncpoint_id);
if (!interrupt.empty()) {
u32 value = syncpoint.load();
auto it = interrupt.begin();
while (it != interrupt.end()) {
if (value >= *it) {
TriggerCpuInterrupt(syncpoint_id, *it);
it = interrupt.erase(it);
continue;
}
it++;
}
}
}
[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const {
return syncpoints.at(syncpoint_id).load();
}
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
std::lock_guard lock{sync_mutex};
auto& interrupt = syncpt_interrupts.at(syncpoint_id);
bool contains = std::any_of(interrupt.begin(), interrupt.end(),
[value](u32 in_value) { return in_value == value; });
if (contains) {
return;
}
interrupt.emplace_back(value);
}
[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
std::lock_guard lock{sync_mutex};
auto& interrupt = syncpt_interrupts.at(syncpoint_id);
const auto iter =
std::find_if(interrupt.begin(), interrupt.end(),
[value](u32 interrupt_value) { return value == interrupt_value; });
if (iter == interrupt.end()) {
return false;
}
interrupt.erase(iter);
return true;
}
[[nodiscard]] u64 GetTicks() const {
// This values were reversed engineered by fincs from NVN
// The gpu clock is reported in units of 385/625 nanoseconds
constexpr u64 gpu_ticks_num = 384;
constexpr u64 gpu_ticks_den = 625;
u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
if (Settings::values.use_fast_gpu_time.GetValue()) {
nanoseconds /= 256;
}
const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
}
[[nodiscard]] bool IsAsync() const {
return is_async;
}
[[nodiscard]] bool UseNvdec() const {
return use_nvdec;
}
void RendererFrameEndNotify() {
system.GetPerfStats().EndGameFrame();
}
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start() {
gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher);
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
cpu_context->MakeCurrent();
}
/// Obtain the CPU Context
void ObtainContext() {
cpu_context->MakeCurrent();
}
/// Release the CPU Context
void ReleaseContext() {
cpu_context->DoneCurrent();
}
/// Push GPU command entries to be processed
void PushGPUEntries(Tegra::CommandList&& entries) {
gpu_thread.SubmitList(std::move(entries));
}
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
if (!use_nvdec) {
return;
}
if (!cdma_pusher) {
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
}
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
// TODO(ameerj): RE proper async nvdec operation
// gpu_thread.SubmitCommandBuffer(std::move(entries));
cdma_pusher->ProcessEntries(std::move(entries));
}
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance() {
cdma_pusher.reset();
}
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
gpu_thread.SwapBuffers(framebuffer);
}
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(VAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size);
}
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(VAddr addr, u64 size) {
gpu_thread.InvalidateRegion(addr, size);
}
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const {
auto& interrupt_manager = system.InterruptManager();
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
void ProcessBindMethod(const GPU::MethodCall& method_call) {
// Bind the current subchannel to the desired engine id.
LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
method_call.argument);
const auto engine_id = static_cast<EngineID>(method_call.argument);
bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
switch (engine_id) {
case EngineID::FERMI_TWOD_A:
dma_pusher->BindSubchannel(fermi_2d.get(), method_call.subchannel);
break;
case EngineID::MAXWELL_B:
dma_pusher->BindSubchannel(maxwell_3d.get(), method_call.subchannel);
break;
case EngineID::KEPLER_COMPUTE_B:
dma_pusher->BindSubchannel(kepler_compute.get(), method_call.subchannel);
break;
case EngineID::MAXWELL_DMA_COPY_A:
dma_pusher->BindSubchannel(maxwell_dma.get(), method_call.subchannel);
break;
case EngineID::KEPLER_INLINE_TO_MEMORY_B:
dma_pusher->BindSubchannel(kepler_memory.get(), method_call.subchannel);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented engine {:04X}", engine_id);
}
}
void ProcessFenceActionMethod() {
switch (regs.fence_action.op) {
case GPU::FenceOperation::Acquire:
WaitFence(regs.fence_action.syncpoint_id, regs.fence_value);
break;
case GPU::FenceOperation::Increment:
IncrementSyncPoint(regs.fence_action.syncpoint_id);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented operation {}", regs.fence_action.op.Value());
}
}
void ProcessWaitForInterruptMethod() {
// TODO(bunnei) ImplementMe
LOG_WARNING(HW_GPU, "(STUBBED) called");
}
void ProcessSemaphoreTriggerMethod() {
const auto semaphoreOperationMask = 0xF;
const auto op =
static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
if (op == GpuSemaphoreOperation::WriteLong) {
struct Block {
u32 sequence;
u32 zeros = 0;
u64 timestamp;
};
Block block{};
block.sequence = regs.semaphore_sequence;
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming
block.timestamp = GetTicks();
memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
sizeof(block));
} else {
const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
(op == GpuSemaphoreOperation::AcquireGequal &&
static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
(op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
// Nothing to do in this case
} else {
regs.acquire_source = true;
regs.acquire_value = regs.semaphore_sequence;
if (op == GpuSemaphoreOperation::AcquireEqual) {
regs.acquire_active = true;
regs.acquire_mode = false;
} else if (op == GpuSemaphoreOperation::AcquireGequal) {
regs.acquire_active = true;
regs.acquire_mode = true;
} else if (op == GpuSemaphoreOperation::AcquireMask) {
// TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
// semaphore_sequence, gives a non-0 result
LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
} else {
LOG_ERROR(HW_GPU, "Invalid semaphore operation");
}
}
}
}
void ProcessSemaphoreRelease() {
memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(),
regs.semaphore_release);
}
void ProcessSemaphoreAcquire() {
const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
const auto value = regs.semaphore_acquire;
if (word != value) {
regs.acquire_active = true;
regs.acquire_value = value;
// TODO(kemathe73) figure out how to do the acquire_timeout
regs.acquire_mode = false;
regs.acquire_source = false;
}
}
/// Calls a GPU puller method.
void CallPullerMethod(const GPU::MethodCall& method_call) {
regs.reg_array[method_call.method] = method_call.argument;
const auto method = static_cast<BufferMethods>(method_call.method);
switch (method) {
case BufferMethods::BindObject: {
ProcessBindMethod(method_call);
break;
}
case BufferMethods::Nop:
case BufferMethods::SemaphoreAddressHigh:
case BufferMethods::SemaphoreAddressLow:
case BufferMethods::SemaphoreSequence:
case BufferMethods::UnkCacheFlush:
case BufferMethods::WrcacheFlush:
case BufferMethods::FenceValue:
break;
case BufferMethods::RefCnt:
rasterizer->SignalReference();
break;
case BufferMethods::FenceAction:
ProcessFenceActionMethod();
break;
case BufferMethods::WaitForInterrupt:
ProcessWaitForInterruptMethod();
break;
case BufferMethods::SemaphoreTrigger: {
ProcessSemaphoreTriggerMethod();
break;
}
case BufferMethods::NotifyIntr: {
// TODO(Kmather73): Research and implement this method.
LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
break;
}
case BufferMethods::Unk28: {
// TODO(Kmather73): Research and implement this method.
LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
break;
}
case BufferMethods::SemaphoreAcquire: {
ProcessSemaphoreAcquire();
break;
}
case BufferMethods::SemaphoreRelease: {
ProcessSemaphoreRelease();
break;
}
case BufferMethods::Yield: {
// TODO(Kmather73): Research and implement this method.
LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
break;
}
default:
LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented", method);
break;
}
}
/// Calls a GPU engine method.
void CallEngineMethod(const GPU::MethodCall& method_call) {
const EngineID engine = bound_engines[method_call.subchannel];
switch (engine) {
case EngineID::FERMI_TWOD_A:
fermi_2d->CallMethod(method_call.method, method_call.argument,
method_call.IsLastCall());
break;
case EngineID::MAXWELL_B:
maxwell_3d->CallMethod(method_call.method, method_call.argument,
method_call.IsLastCall());
break;
case EngineID::KEPLER_COMPUTE_B:
kepler_compute->CallMethod(method_call.method, method_call.argument,
method_call.IsLastCall());
break;
case EngineID::MAXWELL_DMA_COPY_A:
maxwell_dma->CallMethod(method_call.method, method_call.argument,
method_call.IsLastCall());
break;
case EngineID::KEPLER_INLINE_TO_MEMORY_B:
kepler_memory->CallMethod(method_call.method, method_call.argument,
method_call.IsLastCall());
break;
default:
UNIMPLEMENTED_MSG("Unimplemented engine");
}
}
/// Calls a GPU engine multivalue method.
void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
u32 methods_pending) {
const EngineID engine = bound_engines[subchannel];
switch (engine) {
case EngineID::FERMI_TWOD_A:
fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending);
break;
case EngineID::MAXWELL_B:
maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending);
break;
case EngineID::KEPLER_COMPUTE_B:
kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending);
break;
case EngineID::MAXWELL_DMA_COPY_A:
maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending);
break;
case EngineID::KEPLER_INLINE_TO_MEMORY_B:
kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented engine");
}
}
/// Determines where the method should be executed.
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method) {
const auto buffer_method = static_cast<BufferMethods>(method);
return buffer_method >= BufferMethods::NonPullerMethods;
}
struct Regs {
static constexpr size_t NUM_REGS = 0x40;
union {
struct {
INSERT_PADDING_WORDS_NOINIT(0x4);
struct {
u32 address_high;
u32 address_low;
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
INSERT_PADDING_WORDS_NOINIT(0xC);
// The pusher and the puller share the reference counter, the pusher only has read
// access
u32 reference_count;
INSERT_PADDING_WORDS_NOINIT(0x5);
u32 semaphore_acquire;
u32 semaphore_release;
u32 fence_value;
GPU::FenceAction fence_action;
INSERT_PADDING_WORDS_NOINIT(0xE2);
// Puller state
u32 acquire_mode;
u32 acquire_source;
u32 acquire_active;
u32 acquire_timeout;
u32 acquire_value;
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
GPU& gpu;
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines{};
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::KeplerCompute> kepler_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
/// Shader build notifier
std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
struct FlushRequest {
explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
: fence{fence_}, addr{addr_}, size{size_} {}
u64 fence;
VAddr addr;
std::size_t size;
};
std::list<FlushRequest> flush_requests;
std::atomic<u64> current_flush_fence{};
u64 last_flush_fence{};
std::mutex flush_request_mutex;
const bool is_async;
VideoCommon::GPUThread::ThreadManager gpu_thread;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
ASSERT_REG_POSITION(semaphore_release, 0x1B);
ASSERT_REG_POSITION(fence_value, 0x1C);
ASSERT_REG_POSITION(fence_action, 0x1D);
ASSERT_REG_POSITION(acquire_mode, 0x100);
ASSERT_REG_POSITION(acquire_source, 0x101);
ASSERT_REG_POSITION(acquire_active, 0x102);
ASSERT_REG_POSITION(acquire_timeout, 0x103);
ASSERT_REG_POSITION(acquire_value, 0x104);
#undef ASSERT_REG_POSITION
enum class GpuSemaphoreOperation {
AcquireEqual = 0x1,
WriteLong = 0x2,
AcquireGequal = 0x4,
AcquireMask = 0x8,
};
};
GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
: impl{std::make_unique<Impl>(*this, system, is_async, use_nvdec)} {}
GPU::~GPU() = default;
void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
impl->BindRenderer(std::move(renderer));
}
void GPU::CallMethod(const MethodCall& method_call) {
impl->CallMethod(method_call);
}
void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
u32 methods_pending) {
impl->CallMultiMethod(method, subchannel, base_start, amount, methods_pending);
}
void GPU::FlushCommands() {
impl->FlushCommands();
}
void GPU::SyncGuestHost() {
impl->SyncGuestHost();
}
void GPU::OnCommandListEnd() {
impl->OnCommandListEnd();
}
u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
return impl->RequestFlush(addr, size);
}
u64 GPU::CurrentFlushRequestFence() const {
return impl->CurrentFlushRequestFence();
}
void GPU::TickWork() {
impl->TickWork();
}
Engines::Maxwell3D& GPU::Maxwell3D() {
return impl->Maxwell3D();
}
const Engines::Maxwell3D& GPU::Maxwell3D() const {
return impl->Maxwell3D();
}
Engines::KeplerCompute& GPU::KeplerCompute() {
return impl->KeplerCompute();
}
const Engines::KeplerCompute& GPU::KeplerCompute() const {
return impl->KeplerCompute();
}
Tegra::MemoryManager& GPU::MemoryManager() {
return impl->MemoryManager();
}
const Tegra::MemoryManager& GPU::MemoryManager() const {
return impl->MemoryManager();
}
Tegra::DmaPusher& GPU::DmaPusher() {
return impl->DmaPusher();
}
const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->DmaPusher();
}
Tegra::CDmaPusher& GPU::CDmaPusher() {
return impl->CDmaPusher();
}
const Tegra::CDmaPusher& GPU::CDmaPusher() const {
return impl->CDmaPusher();
}
VideoCore::RendererBase& GPU::Renderer() {
return impl->Renderer();
}
const VideoCore::RendererBase& GPU::Renderer() const {
return impl->Renderer();
}
VideoCore::ShaderNotify& GPU::ShaderNotify() {
return impl->ShaderNotify();
}
const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
return impl->ShaderNotify();
}
void GPU::WaitFence(u32 syncpoint_id, u32 value) {
impl->WaitFence(syncpoint_id, value);
}
void GPU::IncrementSyncPoint(u32 syncpoint_id) {
impl->IncrementSyncPoint(syncpoint_id);
}
u32 GPU::GetSyncpointValue(u32 syncpoint_id) const {
return impl->GetSyncpointValue(syncpoint_id);
}
void GPU::RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
impl->RegisterSyncptInterrupt(syncpoint_id, value);
}
bool GPU::CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
return impl->CancelSyncptInterrupt(syncpoint_id, value);
}
u64 GPU::GetTicks() const {
return impl->GetTicks();
}
bool GPU::IsAsync() const {
return impl->IsAsync();
}
bool GPU::UseNvdec() const {
return impl->UseNvdec();
}
void GPU::RendererFrameEndNotify() {
impl->RendererFrameEndNotify();
}
void GPU::Start() {
impl->Start();
}
void GPU::ObtainContext() {
impl->ObtainContext();
}
void GPU::ReleaseContext() {
impl->ReleaseContext();
}
void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
impl->PushGPUEntries(std::move(entries));
}
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
impl->PushCommandBuffer(entries);
}
void GPU::ClearCdmaInstance() {
impl->ClearCdmaInstance();
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
impl->SwapBuffers(framebuffer);
}
void GPU::FlushRegion(VAddr addr, u64 size) {
impl->FlushRegion(addr, size);
}
void GPU::InvalidateRegion(VAddr addr, u64 size) {
impl->InvalidateRegion(addr, size);
}
void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
impl->FlushAndInvalidateRegion(addr, size);
}
} // namespace Tegra