yuzu-android/src/yuzu/configuration/configure_network.cpp
Kyle K 4be00def5c ui: retranslate the network tab
Looks like it was just missed when it was added, as currently the Network Tab only has one item
RetranslateUI is used more commonly throughout the project
2022-05-01 21:39:39 -07:00

49 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QtConcurrent/QtConcurrent>
#include "common/settings.h"
#include "core/core.h"
#include "core/network/network_interface.h"
#include "ui_configure_network.h"
#include "yuzu/configuration/configure_network.h"
ConfigureNetwork::ConfigureNetwork(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureNetwork>()), system{system_} {
ui->setupUi(this);
ui->network_interface->addItem(tr("None"));
for (const auto& iface : Network::GetAvailableNetworkInterfaces()) {
ui->network_interface->addItem(QString::fromStdString(iface.name));
}
this->SetConfiguration();
}
ConfigureNetwork::~ConfigureNetwork() = default;
void ConfigureNetwork::ApplyConfiguration() {
Settings::values.network_interface = ui->network_interface->currentText().toStdString();
}
void ConfigureNetwork::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureNetwork::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureNetwork::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
const std::string& network_interface = Settings::values.network_interface.GetValue();
ui->network_interface->setCurrentText(QString::fromStdString(network_interface));
ui->network_interface->setEnabled(runtime_lock);
}