mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-01-15 22:51:56 -08:00
40644d43f7
- Create files dedicated to starting and stopping gamemode functions - Use them in yuzu and yuzu_cmd modules
129 lines
3.8 KiB
C++
129 lines
3.8 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <functional>
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#include <utility>
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#include <vector>
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#include <QMessageBox>
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/shared_widget.h"
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#include "yuzu/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
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std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
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const ConfigurationShared::Builder& builder, QWidget* parent)
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: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
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ui->setupUi(this);
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Setup(builder);
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SetConfiguration();
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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if (!Settings::IsConfiguringGlobal()) {
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ui->button_reset_defaults->setVisible(false);
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}
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {}
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void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
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QLayout& general_layout = *ui->general_widget->layout();
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QLayout& linux_layout = *ui->linux_widget->layout();
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std::map<u32, QWidget*> general_hold{};
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std::map<u32, QWidget*> linux_hold{};
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std::vector<Settings::BasicSetting*> settings;
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auto push = [&settings](auto& list) {
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for (auto setting : list) {
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settings.push_back(setting);
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}
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};
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push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
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push(Settings::values.linkage.by_category[Settings::Category::Linux]);
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// Only show Linux group on Unix
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#ifndef __unix__
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ui->LinuxGroupBox->setVisible(false);
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#endif
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for (const auto setting : settings) {
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auto* widget = builder.BuildWidget(setting, apply_funcs);
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if (widget == nullptr) {
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continue;
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}
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if (!widget->Valid()) {
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widget->deleteLater();
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continue;
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}
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switch (setting->GetCategory()) {
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case Settings::Category::UiGeneral:
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general_hold.emplace(setting->Id(), widget);
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break;
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case Settings::Category::Linux:
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linux_hold.emplace(setting->Id(), widget);
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break;
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default:
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widget->deleteLater();
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}
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}
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for (const auto& [id, widget] : general_hold) {
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general_layout.addWidget(widget);
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}
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for (const auto& [id, widget] : linux_hold) {
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linux_layout.addWidget(widget);
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}
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}
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// Called to set the callback when resetting settings to defaults
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void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
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reset_callback = std::move(callback);
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}
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void ConfigureGeneral::ResetDefaults() {
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("yuzu"),
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tr("This reset all settings and remove all per-game configurations. This will not delete "
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"game directories, profiles, or input profiles. Proceed?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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return;
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}
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UISettings::values.reset_to_defaults = true;
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UISettings::values.is_game_list_reload_pending.exchange(true);
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reset_callback();
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}
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void ConfigureGeneral::ApplyConfiguration() {
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bool powered_on = system.IsPoweredOn();
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for (const auto& func : apply_funcs) {
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func(powered_on);
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}
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}
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void ConfigureGeneral::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGeneral::RetranslateUI() {
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ui->retranslateUi(this);
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}
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