.. |
buffer_cache
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video_core: Resolve -Wdocumentation warnings
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2021-01-17 02:44:21 -05:00 |
command_classes
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common/bit_util: Replace CLZ/CTZ operations with standardized ones
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2021-01-15 02:15:32 -05:00 |
engines
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maxwell_3d: Silence array bounds warnings
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2021-01-24 04:31:41 -03:00 |
host_shaders
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video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
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2021-02-01 23:39:54 -05:00 |
macro
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video_core: Remove unnecessary enum class casting in logging messages
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2020-12-07 00:41:50 -05:00 |
renderer_opengl
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renderer_opengl: Update OpenGL backend version requirement to 4.6
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2021-02-07 16:32:35 -05:00 |
renderer_vulkan
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vk_scheduler: Fix unaligned placement new expressions
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2021-01-27 22:28:22 -03:00 |
shader
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Revert "Start of Integer flags implementation"
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2021-01-25 02:48:03 -03:00 |
texture_cache
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texture_cache/util: Remove unused functions
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2021-02-09 17:30:20 -05:00 |
textures
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common/alignment: Rename AlignBits to AlignUpLog2
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2021-01-15 04:13:33 -03:00 |
vulkan_common
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vulkan_device: Blacklist Intel from float16 math (#5798)
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2021-01-27 13:31:32 -08:00 |
cdma_pusher.cpp
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common/bit_util: Replace CLZ/CTZ operations with standardized ones
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2021-01-15 02:15:32 -05:00 |
cdma_pusher.h
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common/bit_util: Replace CLZ/CTZ operations with standardized ones
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2021-01-15 02:15:32 -05:00 |
CMakeLists.txt
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video_core: Delete morton
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2021-02-08 10:20:21 +11:00 |
compatible_formats.cpp
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gl_texture_cache: Avoid format views on Intel and AMD
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2021-01-04 02:06:40 -03:00 |
compatible_formats.h
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gl_texture_cache: Avoid format views on Intel and AMD
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2021-01-04 02:06:40 -03:00 |
delayed_destruction_ring.h
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video_core: Add a delayed destruction ring abstraction
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2020-12-30 02:10:19 -03:00 |
dirty_flags.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
dirty_flags.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
dma_pusher.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
dma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
fence_manager.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
framebuffer_config.h
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video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
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2020-12-28 16:33:48 -08:00 |
gpu_thread.cpp
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gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
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2020-12-28 21:33:34 -08:00 |
gpu_thread.h
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video_core: gpu: Implement synchronous mode using threaded GPU.
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2020-12-28 16:33:48 -08:00 |
gpu.cpp
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video_core: gpu: Implement synchronous mode using threaded GPU.
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2020-12-28 16:33:48 -08:00 |
gpu.h
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common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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2021-01-15 16:27:28 -03:00 |
guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
guest_driver.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
memory_manager.cpp
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Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
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2021-01-29 22:56:29 -08:00 |
memory_manager.h
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Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
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2021-01-29 22:56:29 -08:00 |
query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
renderer_base.cpp
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video_core: Initialize renderer with a GPU
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2020-08-22 01:51:45 -03:00 |
renderer_base.h
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render_base: Make use of [[nodiscard]] where applicable
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2020-11-17 07:19:12 -05:00 |
shader_cache.h
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shader_cache: Make use of std::erase_if
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2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
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Fix style issues
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2020-07-18 14:24:32 +10:00 |
shader_notify.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
surface.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
surface.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
video_core.cpp
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video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
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2020-12-28 16:33:48 -08:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |