mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 13:11:20 -08:00
7a5eda5914
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <optional>
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#include "common/common_types.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace VideoCore {
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struct RendererSettings {
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std::atomic_bool use_framelimiter{false};
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std::atomic_bool set_background_color{false};
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};
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class RendererBase : NonCopyable {
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public:
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explicit RendererBase(Core::Frontend::EmuWindow& window);
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virtual ~RendererBase();
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/// Swap buffers (render frame)
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virtual void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
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/// Initialize the renderer
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virtual bool Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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// Getter/setter functions:
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// ------------------------
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f32 GetCurrentFPS() const {
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return m_current_fps;
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}
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int GetCurrentFrame() const {
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return m_current_frame;
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}
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RasterizerInterface& Rasterizer() {
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return *rasterizer;
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}
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const RasterizerInterface& Rasterizer() const {
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return *rasterizer;
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}
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/// Refreshes the settings common to all renderers
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void RefreshBaseSettings();
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protected:
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Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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RendererSettings renderer_settings;
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private:
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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};
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} // namespace VideoCore
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