yuzu-android/src/core/loader/loader.h
Feng Chen 07073734ed
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00

341 lines
9.3 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <iosfwd>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/vfs.h"
namespace Core {
class System;
}
namespace FileSys {
class NACP;
} // namespace FileSys
namespace Kernel {
struct AddressMapping;
class KProcess;
} // namespace Kernel
namespace Loader {
/// File types supported by CTR
enum class FileType {
Error,
Unknown,
ELF,
NSO,
NRO,
NCA,
NSP,
XCI,
NAX,
KIP,
DeconstructedRomDirectory,
};
/**
* Identifies the type of a bootable file based on the magic value in its header.
* @param file open file
* @return FileType of file
*/
FileType IdentifyFile(FileSys::VirtualFile file);
/**
* Guess the type of a bootable file from its name
* @param name String name of bootable file
* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
* a filetype, and will never return FileType::Error.
*/
FileType GuessFromFilename(const std::string& name);
/**
* Convert a FileType into a string which can be displayed to the user.
*/
std::string GetFileTypeString(FileType type);
/// Return type for functions in Loader namespace
enum class ResultStatus : u16 {
Success,
ErrorAlreadyLoaded,
ErrorNotImplemented,
ErrorNotInitialized,
ErrorBadNPDMHeader,
ErrorBadACIDHeader,
ErrorBadACIHeader,
ErrorBadFileAccessControl,
ErrorBadFileAccessHeader,
ErrorBadKernelCapabilityDescriptors,
ErrorBadPFSHeader,
ErrorIncorrectPFSFileSize,
ErrorBadNCAHeader,
ErrorMissingProductionKeyFile,
ErrorMissingHeaderKey,
ErrorIncorrectHeaderKey,
ErrorNCA2,
ErrorNCA0,
ErrorMissingTitlekey,
ErrorMissingTitlekek,
ErrorInvalidRightsID,
ErrorMissingKeyAreaKey,
ErrorIncorrectKeyAreaKey,
ErrorIncorrectTitlekeyOrTitlekek,
ErrorXCIMissingProgramNCA,
ErrorNCANotProgram,
ErrorNoExeFS,
ErrorBadXCIHeader,
ErrorXCIMissingPartition,
ErrorNullFile,
ErrorMissingNPDM,
Error32BitISA,
ErrorUnableToParseKernelMetadata,
ErrorNoRomFS,
ErrorIncorrectELFFileSize,
ErrorLoadingNRO,
ErrorLoadingNSO,
ErrorNoIcon,
ErrorNoControl,
ErrorBadNAXHeader,
ErrorIncorrectNAXFileSize,
ErrorNAXKeyHMACFailed,
ErrorNAXValidationHMACFailed,
ErrorNAXKeyDerivationFailed,
ErrorNAXInconvertibleToNCA,
ErrorBadNAXFilePath,
ErrorMissingSDSeed,
ErrorMissingSDKEKSource,
ErrorMissingAESKEKGenerationSource,
ErrorMissingAESKeyGenerationSource,
ErrorMissingSDSaveKeySource,
ErrorMissingSDNCAKeySource,
ErrorNSPMissingProgramNCA,
ErrorBadBKTRHeader,
ErrorBKTRSubsectionNotAfterRelocation,
ErrorBKTRSubsectionNotAtEnd,
ErrorBadRelocationBlock,
ErrorBadSubsectionBlock,
ErrorBadRelocationBuckets,
ErrorBadSubsectionBuckets,
ErrorMissingBKTRBaseRomFS,
ErrorNoPackedUpdate,
ErrorBadKIPHeader,
ErrorBLZDecompressionFailed,
ErrorBadINIHeader,
ErrorINITooManyKIPs,
};
std::string GetResultStatusString(ResultStatus status);
std::ostream& operator<<(std::ostream& os, ResultStatus status);
/// Interface for loading an application
class AppLoader : NonCopyable {
public:
struct LoadParameters {
s32 main_thread_priority;
u64 main_thread_stack_size;
};
using LoadResult = std::pair<ResultStatus, std::optional<LoadParameters>>;
explicit AppLoader(FileSys::VirtualFile file_);
virtual ~AppLoader();
/**
* Returns the type of this file
*
* @return FileType corresponding to the loaded file
*/
virtual FileType GetFileType() const = 0;
/**
* Load the application and return the created Process instance
*
* @param process The newly created process.
* @param system The system that this process is being loaded under.
*
* @return The status result of the operation.
*/
virtual LoadResult Load(Kernel::KProcess& process, Core::System& system) = 0;
/**
* Get the code (typically .code section) of the application
*
* @param[out] buffer Reference to buffer to store data
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the icon (typically icon section) of the application
*
* @param[out] buffer Reference to buffer to store data
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the banner (typically banner section) of the application
* In the context of NX, this is the animation that displays in the bottom right of the screen
* when a game boots. Stored in GIF format.
*
* @param[out] buffer Reference to buffer to store data
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the logo (typically logo section) of the application
* In the context of NX, this is the static image that displays in the top left of the screen
* when a game boots. Stored in JPEG format.
*
* @param[out] buffer Reference to buffer to store data
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the program id of the application
*
* @param[out] out_program_id Reference to store program id into
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadProgramId(u64& out_program_id) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the program ids of the application
*
* @param[out] out_program_ids Reference to store program ids into
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the RomFS of the application
* Since the RomFS can be huge, we return a file reference instead of copying to a buffer
*
* @param[out] out_file The directory containing the RomFS
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadRomFS(FileSys::VirtualFile& out_file) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the raw update of the application, should it come packed with one
*
* @param[out] out_file The raw update NCA file (Program-type)
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadUpdateRaw(FileSys::VirtualFile& out_file) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get whether or not updates can be applied to the RomFS.
* By default, this is true, however for formats where it cannot be guaranteed that the RomFS is
* the base game it should be set to false.
*
* @return bool indicating whether or not the RomFS is updatable.
*/
virtual bool IsRomFSUpdatable() const {
return true;
}
/**
* Gets the difference between the start of the IVFC header and the start of level 6 (RomFS)
* data. Needed for BKTR patching.
*
* @return IVFC offset for RomFS.
*/
virtual u64 ReadRomFSIVFCOffset() const {
return 0;
}
/**
* Get the title of the application
*
* @param[out] title Reference to store the application title into
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadTitle(std::string& title) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the control data (CNMT) of the application
*
* @param[out] control Reference to store the application control data into
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadControlData(FileSys::NACP& control) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the RomFS of the manual of the application
*
* @param[out] out_file The raw manual RomFS of the game
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadManualRomFS(FileSys::VirtualFile& out_file) {
return ResultStatus::ErrorNotImplemented;
}
using Modules = std::map<VAddr, std::string>;
virtual ResultStatus ReadNSOModules(Modules& modules) {
return ResultStatus::ErrorNotImplemented;
}
protected:
FileSys::VirtualFile file;
bool is_loaded = false;
};
/**
* Identifies a bootable file and return a suitable loader
*
* @param system The system context.
* @param file The bootable file.
* @param program_index Specifies the index within the container of the program to launch.
*
* @return the best loader for this file.
*/
std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile file,
u64 program_id = 0, std::size_t program_index = 0);
} // namespace Loader