mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 03:11:21 -08:00
b134e6afcf
Every compiler we require already supports it.
101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <chrono>
|
|
#include <condition_variable>
|
|
#include <cstddef>
|
|
#include <mutex>
|
|
#include <thread>
|
|
#include "common/common_types.h"
|
|
|
|
namespace Common {
|
|
|
|
int CurrentThreadId();
|
|
|
|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
|
|
void SetCurrentThreadAffinity(u32 mask);
|
|
|
|
class Event {
|
|
public:
|
|
Event() : is_set(false) {}
|
|
|
|
void Set() {
|
|
std::lock_guard<std::mutex> lk(mutex);
|
|
if (!is_set) {
|
|
is_set = true;
|
|
condvar.notify_one();
|
|
}
|
|
}
|
|
|
|
void Wait() {
|
|
std::unique_lock<std::mutex> lk(mutex);
|
|
condvar.wait(lk, [&] { return is_set; });
|
|
is_set = false;
|
|
}
|
|
|
|
template <class Clock, class Duration>
|
|
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
|
|
std::unique_lock<std::mutex> lk(mutex);
|
|
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
|
|
return false;
|
|
is_set = false;
|
|
return true;
|
|
}
|
|
|
|
void Reset() {
|
|
std::unique_lock<std::mutex> lk(mutex);
|
|
// no other action required, since wait loops on the predicate and any lingering signal will
|
|
// get cleared on the first iteration
|
|
is_set = false;
|
|
}
|
|
|
|
private:
|
|
bool is_set;
|
|
std::condition_variable condvar;
|
|
std::mutex mutex;
|
|
};
|
|
|
|
class Barrier {
|
|
public:
|
|
explicit Barrier(size_t count_) : count(count_), waiting(0), generation(0) {}
|
|
|
|
/// Blocks until all "count" threads have called Sync()
|
|
void Sync() {
|
|
std::unique_lock<std::mutex> lk(mutex);
|
|
const size_t current_generation = generation;
|
|
|
|
if (++waiting == count) {
|
|
generation++;
|
|
waiting = 0;
|
|
condvar.notify_all();
|
|
} else {
|
|
condvar.wait(lk,
|
|
[this, current_generation] { return current_generation != generation; });
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::condition_variable condvar;
|
|
std::mutex mutex;
|
|
const size_t count;
|
|
size_t waiting;
|
|
size_t generation; // Incremented once each time the barrier is used
|
|
};
|
|
|
|
void SleepCurrentThread(int ms);
|
|
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
|
|
|
|
// Use this function during a spin-wait to make the current thread
|
|
// relax while another thread is working. This may be more efficient
|
|
// than using events because event functions use kernel calls.
|
|
inline void YieldCPU() {
|
|
std::this_thread::yield();
|
|
}
|
|
|
|
void SetCurrentThreadName(const char* name);
|
|
|
|
} // namespace Common
|