yuzu-android/src/input_common/main.cpp
2021-09-24 15:52:05 -04:00

380 lines
12 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <thread>
#include "common/param_package.h"
#include "common/settings.h"
#include "input_common/analog_from_button.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_from_button.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/mouse/mouse_poller.h"
#include "input_common/tas/tas_input.h"
#include "input_common/tas/tas_poller.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
gcadapter = std::make_shared<GCAdapter::Adapter>();
gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
keyboard = std::make_shared<Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
std::make_shared<AnalogFromButton>());
Input::RegisterFactory<Input::MotionDevice>("keyboard",
std::make_shared<MotionFromButton>());
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
std::make_shared<TouchFromButtonFactory>());
#ifdef HAVE_SDL2
sdl = SDL::Init();
#endif
udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
udpmotion = std::make_shared<UDPMotionFactory>(udp);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
udptouch = std::make_shared<UDPTouchFactory>(udp);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
mouse = std::make_shared<MouseInput::Mouse>();
mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
mousemotion = std::make_shared<MouseMotionFactory>(mouse);
Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
mousetouch = std::make_shared<MouseTouchFactory>(mouse);
Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
tas = std::make_shared<TasInput::Tas>();
tasbuttons = std::make_shared<TasButtonFactory>(tas);
Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
tasanalog = std::make_shared<TasAnalogFactory>(tas);
Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
}
void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
#ifdef HAVE_SDL2
sdl.reset();
#endif
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
gcvibration.reset();
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
udpmotion.reset();
udptouch.reset();
Input::UnregisterFactory<Input::ButtonDevice>("mouse");
Input::UnregisterFactory<Input::AnalogDevice>("mouse");
Input::UnregisterFactory<Input::MotionDevice>("mouse");
Input::UnregisterFactory<Input::TouchDevice>("mouse");
mousebuttons.reset();
mouseanalog.reset();
mousemotion.reset();
mousetouch.reset();
Input::UnregisterFactory<Input::ButtonDevice>("tas");
Input::UnregisterFactory<Input::AnalogDevice>("tas");
tasbuttons.reset();
tasanalog.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
std::vector<Common::ParamPackage> devices = {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
if (Settings::values.tas_enable) {
devices.emplace_back(
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
}
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
#endif
auto udp_devices = udp->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
auto gcpad_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
return devices;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetAnalogMappingForDevice(params);
}
if (params.Get("class", "") == "tas") {
return tas->GetAnalogMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params);
}
#endif
return {};
}
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetButtonMappingForDevice(params);
}
if (params.Get("class", "") == "tas") {
return tas->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params);
}
#endif
return {};
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "cemuhookudp") {
// TODO return the correct motion device
return {};
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {};
}
std::shared_ptr<Keyboard> keyboard;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
std::shared_ptr<GCVibrationFactory> gcvibration;
std::shared_ptr<UDPMotionFactory> udpmotion;
std::shared_ptr<UDPTouchFactory> udptouch;
std::shared_ptr<MouseButtonFactory> mousebuttons;
std::shared_ptr<MouseAnalogFactory> mouseanalog;
std::shared_ptr<MouseMotionFactory> mousemotion;
std::shared_ptr<MouseTouchFactory> mousetouch;
std::shared_ptr<TasButtonFactory> tasbuttons;
std::shared_ptr<TasAnalogFactory> tasanalog;
std::shared_ptr<CemuhookUDP::Client> udp;
std::shared_ptr<GCAdapter::Adapter> gcadapter;
std::shared_ptr<MouseInput::Mouse> mouse;
std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
InputSubsystem::~InputSubsystem() = default;
void InputSubsystem::Initialize() {
impl->Initialize();
}
void InputSubsystem::Shutdown() {
impl->Shutdown();
}
Keyboard* InputSubsystem::GetKeyboard() {
return impl->keyboard.get();
}
const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
MouseInput::Mouse* InputSubsystem::GetMouse() {
return impl->mouse.get();
}
const MouseInput::Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
TasInput::Tas* InputSubsystem::GetTas() {
return impl->tas.get();
}
const TasInput::Tas* InputSubsystem::GetTas() const {
return impl->tas.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
return impl->GetAnalogMappingForDevice(device);
}
ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
return impl->GetButtonMappingForDevice(device);
}
MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
return impl->GetMotionMappingForDevice(device);
}
GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
return impl->gcanalog.get();
}
const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
return impl->gcanalog.get();
}
GCButtonFactory* InputSubsystem::GetGCButtons() {
return impl->gcbuttons.get();
}
const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
UDPMotionFactory* InputSubsystem::GetUDPMotions() {
return impl->udpmotion.get();
}
const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
return impl->udpmotion.get();
}
UDPTouchFactory* InputSubsystem::GetUDPTouch() {
return impl->udptouch.get();
}
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
return impl->udptouch.get();
}
MouseButtonFactory* InputSubsystem::GetMouseButtons() {
return impl->mousebuttons.get();
}
const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
return impl->mousebuttons.get();
}
MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
return impl->mouseanalog.get();
}
const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
return impl->mouseanalog.get();
}
MouseMotionFactory* InputSubsystem::GetMouseMotions() {
return impl->mousemotion.get();
}
const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
return impl->mousemotion.get();
}
MouseTouchFactory* InputSubsystem::GetMouseTouch() {
return impl->mousetouch.get();
}
const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
return impl->mousetouch.get();
}
TasButtonFactory* InputSubsystem::GetTasButtons() {
return impl->tasbuttons.get();
}
const TasButtonFactory* InputSubsystem::GetTasButtons() const {
return impl->tasbuttons.get();
}
TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
return impl->tasanalog.get();
}
const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
return impl->tasanalog.get();
}
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;
}
impl->udp->ReloadSockets();
}
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
[[maybe_unused]] Polling::DeviceType type) const {
#ifdef HAVE_SDL2
return impl->sdl->GetPollers(type);
#else
return {};
#endif
}
std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param;
param.Set("engine", "keyboard");
param.Set("code", key_code);
param.Set("toggle", false);
return param.Serialize();
}
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale) {
Common::ParamPackage circle_pad_param{
{"engine", "analog_from_button"},
{"up", GenerateKeyboardParam(key_up)},
{"down", GenerateKeyboardParam(key_down)},
{"left", GenerateKeyboardParam(key_left)},
{"right", GenerateKeyboardParam(key_right)},
{"modifier", GenerateKeyboardParam(key_modifier)},
{"modifier_scale", std::to_string(modifier_scale)},
};
return circle_pad_param.Serialize();
}
} // namespace InputCommon