mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 23:31:22 -08:00
118 lines
4.1 KiB
C++
118 lines
4.1 KiB
C++
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <chrono>
|
|
#include <string>
|
|
|
|
#include <QEventLoop>
|
|
#include <QNetworkAccessManager>
|
|
#include <QNetworkReply>
|
|
|
|
#include <discord_rpc.h>
|
|
#include <fmt/format.h>
|
|
|
|
#include "common/common_types.h"
|
|
#include "common/string_util.h"
|
|
#include "core/core.h"
|
|
#include "core/loader/loader.h"
|
|
#include "yuzu/discord_impl.h"
|
|
#include "yuzu/uisettings.h"
|
|
|
|
namespace DiscordRPC {
|
|
|
|
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
|
|
DiscordEventHandlers handlers{};
|
|
// The number is the client ID for yuzu, it's used for images and the
|
|
// application name
|
|
Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
|
|
}
|
|
|
|
DiscordImpl::~DiscordImpl() {
|
|
Discord_ClearPresence();
|
|
Discord_Shutdown();
|
|
}
|
|
|
|
void DiscordImpl::Pause() {
|
|
Discord_ClearPresence();
|
|
}
|
|
|
|
std::string DiscordImpl::GetGameString(const std::string& title) {
|
|
// Convert to lowercase
|
|
std::string icon_name = Common::ToLower(title);
|
|
|
|
// Replace spaces with dashes
|
|
std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
|
|
|
|
// Remove non-alphanumeric characters but keep dashes
|
|
std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
|
|
|
|
// Remove dashes from the start and end of the string
|
|
icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
|
|
[](int ch) { return ch != '-'; }));
|
|
icon_name.erase(
|
|
std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
|
|
icon_name.end());
|
|
|
|
// Remove double dashes
|
|
icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
|
|
[](char a, char b) { return a == '-' && b == '-'; }),
|
|
icon_name.end());
|
|
|
|
return icon_name;
|
|
}
|
|
|
|
void DiscordImpl::UpdateGameStatus(bool use_default) {
|
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
|
const std::string default_image = "yuzu_logo";
|
|
const std::string url = use_default ? default_image : game_url;
|
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
|
std::chrono::system_clock::now().time_since_epoch())
|
|
.count();
|
|
DiscordRichPresence presence{};
|
|
|
|
presence.largeImageKey = url.c_str();
|
|
presence.largeImageText = game_title.c_str();
|
|
presence.smallImageKey = default_image.c_str();
|
|
presence.smallImageText = default_text.c_str();
|
|
presence.state = game_title.c_str();
|
|
presence.details = "Currently in game";
|
|
presence.startTimestamp = start_time;
|
|
Discord_UpdatePresence(&presence);
|
|
}
|
|
|
|
void DiscordImpl::Update() {
|
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
|
const std::string default_image = "yuzu_logo";
|
|
|
|
if (system.IsPoweredOn()) {
|
|
system.GetAppLoader().ReadTitle(game_title);
|
|
|
|
// Used to format Icon URL for yuzu website game compatibility page
|
|
std::string icon_name = GetGameString(game_title);
|
|
game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
|
|
|
|
QNetworkAccessManager manager;
|
|
QNetworkRequest request;
|
|
request.setUrl(QUrl(QString::fromStdString(game_url)));
|
|
request.setTransferTimeout(3000);
|
|
QNetworkReply* reply = manager.head(request);
|
|
QEventLoop request_event_loop;
|
|
QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
|
|
request_event_loop.exec();
|
|
UpdateGameStatus(reply->error());
|
|
return;
|
|
}
|
|
|
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
|
std::chrono::system_clock::now().time_since_epoch())
|
|
.count();
|
|
|
|
DiscordRichPresence presence{};
|
|
presence.largeImageKey = default_image.c_str();
|
|
presence.largeImageText = default_text.c_str();
|
|
presence.details = "Currently not in game";
|
|
presence.startTimestamp = start_time;
|
|
Discord_UpdatePresence(&presence);
|
|
}
|
|
} // namespace DiscordRPC
|