yuzu-android/src/video_core/renderer_opengl
2018-11-21 22:31:16 -03:00
..
gl_buffer_cache.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_buffer_cache.h rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer_cache.cpp Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
gl_rasterizer_cache.h rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_rasterizer.cpp Merge pull request #1693 from Tinob/master 2018-11-18 19:59:10 -08:00
gl_rasterizer.h fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
gl_resource_manager.cpp gl_resource_manager: Amend clang-format discrepancies 2018-11-08 00:23:45 -05:00
gl_resource_manager.h gl_resource_manager: Split implementations in .cpp file. 2018-11-06 14:40:39 +01:00
gl_shader_cache.cpp Merge pull request #1669 from ReinUsesLisp/fixup-gs 2018-11-11 08:28:20 -08:00
gl_shader_cache.h Merge pull request #1669 from ReinUsesLisp/fixup-gs 2018-11-11 08:28:20 -08:00
gl_shader_decompiler.cpp gl_shader_decompiler: Rename control codes to condition codes 2018-11-21 22:31:16 -03:00
gl_shader_decompiler.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
gl_shader_gen.cpp gl_shader_decompiler: Guard out of bound geometry shader input reads 2018-11-10 03:10:50 -03:00
gl_shader_gen.h gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 2018-10-20 02:19:30 -03:00
gl_shader_manager.cpp Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
gl_shader_manager.h fix viewport and scissor behavior 2018-11-17 19:59:32 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_state.cpp drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
gl_state.h drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-06 17:45:32 +01:00
gl_stream_buffer.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
maxwell_to_gl.h add missing MirrorOnceBorder support where supported 2018-11-17 19:59:33 -03:00
renderer_opengl.cpp Use default values for unknown framebuffer pixel format 2018-11-21 07:33:34 -04:00
renderer_opengl.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00