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https://github.com/yuzu-emu/yuzu-android
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9764c13d6d
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
16 lines
378 B
C++
16 lines
378 B
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b);
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bool IsCopyCompatible(PixelFormat format_a, PixelFormat format_b);
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} // namespace VideoCore::Surface
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