mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 09:11:22 -08:00
99ceb03a1c
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <deque>
|
|
#include <memory>
|
|
#include <type_traits>
|
|
|
|
#include "common/common_types.h"
|
|
|
|
namespace Common {
|
|
|
|
template <class Traits>
|
|
class LeastRecentlyUsedCache {
|
|
using ObjectType = typename Traits::ObjectType;
|
|
using TickType = typename Traits::TickType;
|
|
|
|
struct Item {
|
|
ObjectType obj;
|
|
TickType tick;
|
|
Item* next{};
|
|
Item* prev{};
|
|
};
|
|
|
|
public:
|
|
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
|
|
~LeastRecentlyUsedCache() = default;
|
|
|
|
size_t Insert(ObjectType obj, TickType tick) {
|
|
const auto new_id = Build();
|
|
auto& item = item_pool[new_id];
|
|
item.obj = obj;
|
|
item.tick = tick;
|
|
Attach(item);
|
|
return new_id;
|
|
}
|
|
|
|
void Touch(size_t id, TickType tick) {
|
|
auto& item = item_pool[id];
|
|
if (item.tick >= tick) {
|
|
return;
|
|
}
|
|
item.tick = tick;
|
|
if (&item == last_item) {
|
|
return;
|
|
}
|
|
Detach(item);
|
|
Attach(item);
|
|
}
|
|
|
|
void Free(size_t id) {
|
|
auto& item = item_pool[id];
|
|
Detach(item);
|
|
item.prev = nullptr;
|
|
item.next = nullptr;
|
|
free_items.push_back(id);
|
|
}
|
|
|
|
template <typename Func>
|
|
void ForEachItemBelow(TickType tick, Func&& func) {
|
|
static constexpr bool RETURNS_BOOL =
|
|
std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
|
|
Item* iterator = first_item;
|
|
while (iterator) {
|
|
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
|
|
return;
|
|
}
|
|
Item* next = iterator->next;
|
|
if constexpr (RETURNS_BOOL) {
|
|
if (func(iterator->obj)) {
|
|
return;
|
|
}
|
|
} else {
|
|
func(iterator->obj);
|
|
}
|
|
iterator = next;
|
|
}
|
|
}
|
|
|
|
private:
|
|
size_t Build() {
|
|
if (free_items.empty()) {
|
|
const size_t item_id = item_pool.size();
|
|
auto& item = item_pool.emplace_back();
|
|
item.next = nullptr;
|
|
item.prev = nullptr;
|
|
return item_id;
|
|
}
|
|
const size_t item_id = free_items.front();
|
|
free_items.pop_front();
|
|
auto& item = item_pool[item_id];
|
|
item.next = nullptr;
|
|
item.prev = nullptr;
|
|
return item_id;
|
|
}
|
|
|
|
void Attach(Item& item) {
|
|
if (!first_item) {
|
|
first_item = &item;
|
|
}
|
|
if (!last_item) {
|
|
last_item = &item;
|
|
} else {
|
|
item.prev = last_item;
|
|
last_item->next = &item;
|
|
item.next = nullptr;
|
|
last_item = &item;
|
|
}
|
|
}
|
|
|
|
void Detach(Item& item) {
|
|
if (item.prev) {
|
|
item.prev->next = item.next;
|
|
}
|
|
if (item.next) {
|
|
item.next->prev = item.prev;
|
|
}
|
|
if (&item == first_item) {
|
|
first_item = item.next;
|
|
if (first_item) {
|
|
first_item->prev = nullptr;
|
|
}
|
|
}
|
|
if (&item == last_item) {
|
|
last_item = item.prev;
|
|
if (last_item) {
|
|
last_item->next = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::deque<Item> item_pool;
|
|
std::deque<size_t> free_items;
|
|
Item* first_item{};
|
|
Item* last_item{};
|
|
};
|
|
|
|
} // namespace Common
|