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https://github.com/yuzu-emu/yuzu-android
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a1a5570e97
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
12 lines
282 B
CMake
12 lines
282 B
CMake
set(SRCS
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src/glad.c
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)
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set(HEADERS
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include/KHR/khrplatform.h
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include/glad/glad.h
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)
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(glad STATIC ${SRCS} ${HEADERS})
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target_include_directories(glad PUBLIC "include/")
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