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https://github.com/yuzu-emu/yuzu-android
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
38 lines
888 B
C++
38 lines
888 B
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include "common/settings.h"
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class INIReader;
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class Config {
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std::filesystem::path sdl2_config_loc;
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std::unique_ptr<INIReader> sdl2_config;
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bool LoadINI(const std::string& default_contents = "", bool retry = true);
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void ReadValues();
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public:
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explicit Config(std::optional<std::filesystem::path> config_path);
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~Config();
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void Reload();
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private:
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/**
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* Applies a value read from the sdl2_config to a Setting.
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*
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* @param group The name of the INI group
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* @param setting The yuzu setting to modify
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*/
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template <typename Type, bool ranged>
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void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
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};
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