mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 19:31:21 -08:00
a63a0daa5e
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
185 lines
6.2 KiB
CMake
185 lines
6.2 KiB
CMake
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
|
|
# NOTE: This is an approximation of what files affect shader generation, its possible something else
|
|
# could affect the result, but much more unlikely than the following files. Keeping a list of files
|
|
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
|
|
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
|
|
if (DEFINED ENV{AZURECIREPO})
|
|
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
|
|
endif()
|
|
if (DEFINED ENV{TITLEBARFORMATIDLE})
|
|
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
|
|
endif ()
|
|
if (DEFINED ENV{TITLEBARFORMATRUNNING})
|
|
set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
|
|
endif ()
|
|
if (DEFINED ENV{DISPLAYVERSION})
|
|
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
|
|
endif ()
|
|
|
|
# Pass the path to git to the GenerateSCMRev.cmake as well
|
|
find_package(Git QUIET)
|
|
|
|
add_custom_command(OUTPUT scm_rev.cpp
|
|
COMMAND ${CMAKE_COMMAND}
|
|
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
|
|
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
|
|
-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
|
|
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
|
|
-DBUILD_TAG="${BUILD_TAG}"
|
|
-DBUILD_ID="${DISPLAY_VERSION}"
|
|
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
|
|
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
|
|
DEPENDS
|
|
# WARNING! It was too much work to try and make a common location for this list,
|
|
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
|
|
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/bfe.cpp"
|
|
"${VIDEO_CORE}/shader/decode/bfi.cpp"
|
|
"${VIDEO_CORE}/shader/decode/conversion.cpp"
|
|
"${VIDEO_CORE}/shader/decode/ffma.cpp"
|
|
"${VIDEO_CORE}/shader/decode/float_set.cpp"
|
|
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/half_set.cpp"
|
|
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
|
|
"${VIDEO_CORE}/shader/decode/image.cpp"
|
|
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
|
|
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/memory.cpp"
|
|
"${VIDEO_CORE}/shader/decode/texture.cpp"
|
|
"${VIDEO_CORE}/shader/decode/other.cpp"
|
|
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
|
|
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/shift.cpp"
|
|
"${VIDEO_CORE}/shader/decode/video.cpp"
|
|
"${VIDEO_CORE}/shader/decode/warp.cpp"
|
|
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
|
"${VIDEO_CORE}/shader/ast.cpp"
|
|
"${VIDEO_CORE}/shader/ast.h"
|
|
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
|
"${VIDEO_CORE}/shader/compiler_settings.h"
|
|
"${VIDEO_CORE}/shader/control_flow.cpp"
|
|
"${VIDEO_CORE}/shader/control_flow.h"
|
|
"${VIDEO_CORE}/shader/decode.cpp"
|
|
"${VIDEO_CORE}/shader/expr.cpp"
|
|
"${VIDEO_CORE}/shader/expr.h"
|
|
"${VIDEO_CORE}/shader/node.h"
|
|
"${VIDEO_CORE}/shader/node_helper.cpp"
|
|
"${VIDEO_CORE}/shader/node_helper.h"
|
|
"${VIDEO_CORE}/shader/registry.cpp"
|
|
"${VIDEO_CORE}/shader/registry.h"
|
|
"${VIDEO_CORE}/shader/shader_ir.cpp"
|
|
"${VIDEO_CORE}/shader/shader_ir.h"
|
|
"${VIDEO_CORE}/shader/track.cpp"
|
|
"${VIDEO_CORE}/shader/transform_feedback.cpp"
|
|
"${VIDEO_CORE}/shader/transform_feedback.h"
|
|
# and also check that the scm_rev files haven't changed
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
|
|
# technically we should regenerate if the git version changed, but its not worth the effort imo
|
|
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
|
|
)
|
|
|
|
add_library(common STATIC
|
|
algorithm.h
|
|
alignment.h
|
|
assert.h
|
|
detached_tasks.cpp
|
|
detached_tasks.h
|
|
bit_field.h
|
|
bit_util.h
|
|
cityhash.cpp
|
|
cityhash.h
|
|
color.h
|
|
common_funcs.h
|
|
common_paths.h
|
|
common_types.h
|
|
dynamic_library.cpp
|
|
dynamic_library.h
|
|
file_util.cpp
|
|
file_util.h
|
|
hash.h
|
|
hex_util.cpp
|
|
hex_util.h
|
|
logging/backend.cpp
|
|
logging/backend.h
|
|
logging/filter.cpp
|
|
logging/filter.h
|
|
logging/log.h
|
|
logging/text_formatter.cpp
|
|
logging/text_formatter.h
|
|
lz4_compression.cpp
|
|
lz4_compression.h
|
|
math_util.h
|
|
memory_detect.cpp
|
|
memory_detect.h
|
|
memory_hook.cpp
|
|
memory_hook.h
|
|
microprofile.cpp
|
|
microprofile.h
|
|
microprofileui.h
|
|
misc.cpp
|
|
multi_level_queue.h
|
|
page_table.cpp
|
|
page_table.h
|
|
param_package.cpp
|
|
param_package.h
|
|
quaternion.h
|
|
ring_buffer.h
|
|
scm_rev.cpp
|
|
scm_rev.h
|
|
scope_exit.h
|
|
string_util.cpp
|
|
string_util.h
|
|
swap.h
|
|
telemetry.cpp
|
|
telemetry.h
|
|
thread.cpp
|
|
thread.h
|
|
thread_queue_list.h
|
|
threadsafe_queue.h
|
|
time_zone.cpp
|
|
time_zone.h
|
|
timer.cpp
|
|
timer.h
|
|
uint128.cpp
|
|
uint128.h
|
|
uuid.cpp
|
|
uuid.h
|
|
vector_math.h
|
|
virtual_buffer.cpp
|
|
virtual_buffer.h
|
|
web_result.h
|
|
zstd_compression.cpp
|
|
zstd_compression.h
|
|
)
|
|
|
|
if(ARCHITECTURE_x86_64)
|
|
target_sources(common
|
|
PRIVATE
|
|
x64/cpu_detect.cpp
|
|
x64/cpu_detect.h
|
|
x64/xbyak_abi.h
|
|
x64/xbyak_util.h
|
|
)
|
|
endif()
|
|
|
|
create_target_directory_groups(common)
|
|
|
|
target_link_libraries(common PUBLIC Boost::boost fmt::fmt microprofile)
|
|
target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd xbyak)
|