mirror of
https://github.com/yuzu-emu/yuzu-android
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
119 lines
6.0 KiB
C++
119 lines
6.0 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QDesktopServices>
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#include <QUrl>
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_debug.h"
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#include "yuzu/configuration/configure_debug.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/uisettings.h"
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ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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const auto path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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connect(ui->toggle_gdbstub, &QCheckBox::toggled,
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[&]() { ui->gdbport_spinbox->setEnabled(ui->toggle_gdbstub->isChecked()); });
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}
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub.GetValue());
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ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub.GetValue());
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ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port.GetValue());
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ui->toggle_console->setEnabled(runtime_lock);
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ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->homebrew_args_edit->setText(
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QString::fromStdString(Settings::values.program_args.GetValue()));
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ui->fs_access_log->setEnabled(runtime_lock);
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ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue());
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ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue());
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ui->dump_audio_commands->setChecked(Settings::values.dump_audio_commands.GetValue());
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ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
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ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
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ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
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ui->enable_shader_feedback->setEnabled(runtime_lock);
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ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
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ui->enable_cpu_debugging->setEnabled(runtime_lock);
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ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
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ui->enable_nsight_aftermath->setEnabled(runtime_lock);
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ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
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ui->dump_shaders->setEnabled(runtime_lock);
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ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
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ui->dump_macros->setEnabled(runtime_lock);
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ui->dump_macros->setChecked(Settings::values.dump_macros.GetValue());
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
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ui->disable_loop_safety_checks->setEnabled(runtime_lock);
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ui->disable_loop_safety_checks->setChecked(
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Settings::values.disable_shader_loop_safety_checks.GetValue());
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ui->extended_logging->setChecked(Settings::values.extended_logging.GetValue());
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#ifdef YUZU_USE_QT_WEB_ENGINE
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ui->disable_web_applet->setChecked(UISettings::values.disable_web_applet.GetValue());
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#else
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ui->disable_web_applet->setEnabled(false);
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ui->disable_web_applet->setText(QString::fromUtf8("Web applet not compiled"));
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#endif
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}
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void ConfigureDebug::ApplyConfiguration() {
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Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
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Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
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UISettings::values.show_console = ui->toggle_console->isChecked();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked();
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Settings::values.reporting_services = ui->reporting_services->isChecked();
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Settings::values.dump_audio_commands = ui->dump_audio_commands->isChecked();
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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Settings::values.dump_shaders = ui->dump_shaders->isChecked();
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Settings::values.dump_macros = ui->dump_macros->isChecked();
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Settings::values.disable_shader_loop_safety_checks =
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ui->disable_loop_safety_checks->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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Settings::values.extended_logging = ui->extended_logging->isChecked();
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UISettings::values.disable_web_applet = ui->disable_web_applet->isChecked();
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Debugger::ToggleConsole();
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Common::Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Common::Log::SetGlobalFilter(filter);
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}
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void ConfigureDebug::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureDebug::RetranslateUI() {
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ui->retranslateUi(this);
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}
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