mirror of
https://github.com/yuzu-emu/yuzu-android
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
155 lines
6.6 KiB
C++
155 lines
6.6 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <functional>
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#include <utility>
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#include <QMessageBox>
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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if (Settings::IsConfiguringGlobal()) {
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connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
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[this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
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}
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->use_multi_core->setEnabled(runtime_lock);
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ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
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ui->use_extended_memory_layout->setEnabled(runtime_lock);
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ui->use_extended_memory_layout->setChecked(
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Settings::values.use_extended_memory_layout.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
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ui->button_reset_defaults->setEnabled(runtime_lock);
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if (Settings::IsConfiguringGlobal()) {
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ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
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} else {
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ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
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use_speed_limit != ConfigurationShared::CheckState::Global);
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}
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}
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// Called to set the callback when resetting settings to defaults
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void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
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reset_callback = std::move(callback);
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}
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void ConfigureGeneral::ResetDefaults() {
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("yuzu"),
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tr("This reset all settings and remove all per-game configurations. This will not delete "
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"game directories, profiles, or input profiles. Proceed?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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return;
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}
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UISettings::values.reset_to_defaults = true;
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UISettings::values.is_game_list_reload_pending.exchange(true);
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reset_callback();
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}
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_extended_memory_layout,
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ui->use_extended_memory_layout,
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use_extended_memory_layout);
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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// Guard if during game and set to game-specific value
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if (Settings::values.use_speed_limit.UsingGlobal()) {
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Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
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Qt::Checked);
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Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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}
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} else {
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bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
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Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
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Settings::values.speed_limit.SetGlobal(global_speed_limit);
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if (!global_speed_limit) {
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Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
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Qt::Checked);
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Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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}
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}
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}
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void ConfigureGeneral::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGeneral::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGeneral::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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// Disables each setting if:
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// - A game is running (thus settings in use), and
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// - A non-global setting is applied.
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ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
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ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
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return;
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}
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ui->toggle_check_exit->setVisible(false);
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ui->toggle_user_on_boot->setVisible(false);
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
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Settings::values.use_speed_limit, use_speed_limit);
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
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use_multi_core);
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ConfigurationShared::SetColoredTristate(ui->use_extended_memory_layout,
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Settings::values.use_extended_memory_layout,
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use_extended_memory_layout);
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connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
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ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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(use_speed_limit != ConfigurationShared::CheckState::Global));
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});
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}
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