yuzu-android/src/video_core
Emmanuel Gil Peyrot aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
..
debug_utils Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
renderer_opengl Frontends, VideoCore: Move glad initialisation to the frontend 2016-05-06 03:10:14 +01:00
shader Pica: Replace logic in shader.cpp with loop 2016-05-03 01:40:47 +02:00
clipper.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
clipper.h VideoCore: Unify interface to OpenGL and SW rasterizers 2015-12-07 20:20:38 -08:00
CMakeLists.txt Remove TGA dumper 2016-04-30 09:43:59 +02:00
command_processor.cpp Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
command_processor.h Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
gpu_debugger.h fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00
pica_state.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
pica_types.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
pica.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
pica.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
primitive_assembly.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
primitive_assembly.h Pica: Improve accuracy of immediate-mode support 2016-03-23 20:18:40 -07:00
rasterizer_interface.h HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
rasterizer.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
rasterizer.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
renderer_base.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
renderer_base.h Merge pull request #1474 from lioncash/renderer 2016-03-09 10:57:38 -05:00
swrasterizer.cpp VideoCore: Unify interface to OpenGL and SW rasterizers 2015-12-07 20:20:38 -08:00
swrasterizer.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
utils.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
vertex_loader.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
vertex_loader.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
video_core.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
video_core.h Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00