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b45e5c2399f52285c2cadcc62f4124096df218e4
yuzu-android/src/video_core/engines
History
Subv 8f2c4191ab GPU: Remove the assert that required the CODE_ADDRESS to be 0.
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
..
fermi_2d.cpp
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
fermi_2d.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
maxwell_3d.cpp
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
2018-07-24 13:54:12 -05:00
maxwell_3d.h
maxwell_3d: Add depth buffer enable, width, and height registers.
2018-07-21 21:51:05 -04:00
maxwell_compute.cpp
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
2018-03-18 11:51:45 -05:00
maxwell_compute.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
maxwell_dma.cpp
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
maxwell_dma.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
shader_bytecode.h
shader_bytecode: Implement other TEXS masks.
2018-07-22 03:23:15 -04:00
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