mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 06:51:21 -08:00
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
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: GPU(system, std::move(renderer), false), context{std::move(context)} {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::Start() {}
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void GPUSynch::ObtainContext() {
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context->MakeCurrent();
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}
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void GPUSynch::ReleaseContext() {
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context->DoneCurrent();
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}
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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renderer->SwapBuffers(framebuffer);
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}
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void GPUSynch::FlushRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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