mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 06:41:21 -08:00
da53bcee60
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Copyright 2019 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "video_core/gpu_synch.h"
|
|
#include "video_core/renderer_base.h"
|
|
|
|
namespace VideoCommon {
|
|
|
|
GPUSynch::GPUSynch(Core::System& system) : GPU{system, false} {}
|
|
|
|
GPUSynch::~GPUSynch() = default;
|
|
|
|
void GPUSynch::Start() {}
|
|
|
|
void GPUSynch::ObtainContext() {
|
|
renderer->Context().MakeCurrent();
|
|
}
|
|
|
|
void GPUSynch::ReleaseContext() {
|
|
renderer->Context().DoneCurrent();
|
|
}
|
|
|
|
void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
|
|
dma_pusher->Push(std::move(entries));
|
|
dma_pusher->DispatchCalls();
|
|
}
|
|
|
|
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|
renderer->SwapBuffers(framebuffer);
|
|
}
|
|
|
|
void GPUSynch::FlushRegion(VAddr addr, u64 size) {
|
|
renderer->Rasterizer().FlushRegion(addr, size);
|
|
}
|
|
|
|
void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
|
|
renderer->Rasterizer().InvalidateRegion(addr, size);
|
|
}
|
|
|
|
void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
|
renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
|
|
}
|
|
|
|
} // namespace VideoCommon
|