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https://github.com/yuzu-emu/yuzu-android
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1c7dae966d
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_core.h"
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#include "audio_core/audio_in_manager.h"
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#include "audio_core/audio_manager.h"
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#include "audio_core/in/audio_in.h"
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#include "audio_core/sink/sink_details.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hle/service/audio/errors.h"
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namespace AudioCore::AudioIn {
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Manager::Manager(Core::System& system_) : system{system_} {
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std::iota(session_ids.begin(), session_ids.end(), 0);
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num_free_sessions = MaxInSessions;
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}
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Result Manager::AcquireSessionId(size_t& session_id) {
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if (num_free_sessions == 0) {
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LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
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return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
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}
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session_id = session_ids[next_session_id];
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next_session_id = (next_session_id + 1) % MaxInSessions;
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num_free_sessions--;
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return ResultSuccess;
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}
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void Manager::ReleaseSessionId(const size_t session_id) {
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std::scoped_lock l{mutex};
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LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
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session_ids[free_session_id] = session_id;
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num_free_sessions++;
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free_session_id = (free_session_id + 1) % MaxInSessions;
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sessions[session_id].reset();
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applet_resource_user_ids[session_id] = 0;
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}
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Result Manager::LinkToManager() {
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std::scoped_lock l{mutex};
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if (!linked_to_manager) {
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AudioManager& manager{system.AudioCore().GetAudioManager()};
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manager.SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
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linked_to_manager = true;
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}
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return ResultSuccess;
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}
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void Manager::Start() {
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if (sessions_started) {
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return;
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}
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std::scoped_lock l{mutex};
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for (auto& session : sessions) {
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if (session) {
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session->StartSession();
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}
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}
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sessions_started = true;
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}
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void Manager::BufferReleaseAndRegister() {
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std::scoped_lock l{mutex};
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for (auto& session : sessions) {
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if (session != nullptr) {
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session->ReleaseAndRegisterBuffers();
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}
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}
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}
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u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
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[[maybe_unused]] const u32 max_count,
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[[maybe_unused]] const bool filter) {
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std::scoped_lock l{mutex};
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LinkToManager();
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auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
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if (input_devices.size() > 1) {
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names.emplace_back("Uac");
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return 1;
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}
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return 0;
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}
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} // namespace AudioCore::AudioIn
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