mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 14:51:21 -08:00
18bdf45868
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
193 lines
5.3 KiB
C++
193 lines
5.3 KiB
C++
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QFileSystemWatcher>
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#include <QLabel>
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#include <QLineEdit>
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#include <QList>
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#include <QStandardItemModel>
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#include <QString>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QVector>
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#include <QWidget>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "uisettings.h"
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#include "yuzu/compatibility_list.h"
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namespace Core {
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class System;
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}
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class ControllerNavigation;
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class GameListWorker;
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class GameListSearchField;
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class GameListDir;
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class GMainWindow;
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enum class StartGameType;
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namespace FileSys {
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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enum class GameListOpenTarget {
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SaveData,
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ModData,
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};
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enum class GameListRemoveTarget {
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GlShaderCache,
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VkShaderCache,
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AllShaderCache,
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CustomConfiguration,
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};
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enum class DumpRomFSTarget {
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Normal,
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SDMC,
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};
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enum class GameListShortcutTarget {
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Desktop,
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Applications,
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};
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enum class InstalledEntryType {
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Game,
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Update,
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AddOnContent,
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};
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_ADD_ONS,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider_, Core::System& system_,
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GMainWindow* parent = nullptr);
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~GameList() override;
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QString GetLastFilterResultItem() const;
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void ClearFilter();
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void SetFilterFocus();
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void SetFilterVisible(bool visibility);
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bool IsEmpty() const;
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void LoadCompatibilityList();
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void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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QStandardItemModel* GetModel() const;
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/// Disables events from the emulated controller
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void UnloadController();
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static const QStringList supported_file_extensions;
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signals:
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void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
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StartGameType type);
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void GameChosen(const QString& game_path, const u64 title_id = 0);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void CopyTIDRequested(u64 program_id);
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void CreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const std::string& file);
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void OpenDirectory(const QString& directory);
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void AddDirectory();
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void ShowList(bool show);
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void PopulatingCompleted();
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private slots:
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void OnItemExpanded(const QModelIndex& item);
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void OnTextChanged(const QString& new_text);
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void OnFilterCloseClicked();
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void OnUpdateThemedIcons();
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private:
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(const QStringList& watch_list);
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void RefreshGameDirectory();
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void ToggleFavorite(u64 program_id);
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void AddFavorite(u64 program_id);
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void RemoveFavorite(u64 program_id);
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void PopupContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddFavoritesPopup(QMenu& context_menu);
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void changeEvent(QEvent*) override;
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void RetranslateUI();
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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ControllerNavigation* controller_navigation = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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Core::System& system;
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};
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class GameListPlaceholder : public QWidget {
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Q_OBJECT
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public:
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explicit GameListPlaceholder(GMainWindow* parent = nullptr);
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~GameListPlaceholder();
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signals:
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void AddDirectory();
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private slots:
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void onUpdateThemedIcons();
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protected:
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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QVBoxLayout* layout = nullptr;
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QLabel* image = nullptr;
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QLabel* text = nullptr;
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};
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