yuzu-android/src/video_core/shader/shader_ir.h
ReinUsesLisp f17415d431 shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00

375 lines
15 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <map>
#include <optional>
#include <set>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
#include "video_core/shader/node.h"
namespace VideoCommon::Shader {
struct ShaderBlock;
using ProgramCode = std::vector<u64>;
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
class ConstBuffer {
public:
explicit ConstBuffer(u32 max_offset, bool is_indirect)
: max_offset{max_offset}, is_indirect{is_indirect} {}
ConstBuffer() = default;
void MarkAsUsed(u64 offset) {
max_offset = std::max(max_offset, static_cast<u32>(offset));
}
void MarkAsUsedIndirect() {
is_indirect = true;
}
bool IsIndirect() const {
return is_indirect;
}
u32 GetSize() const {
return max_offset + sizeof(float);
}
u32 GetMaxOffset() const {
return max_offset;
}
private:
u32 max_offset{};
bool is_indirect{};
};
struct GlobalMemoryUsage {
bool is_read{};
bool is_written{};
};
class ShaderIR final {
public:
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
return basic_blocks;
}
const std::set<u32>& GetRegisters() const {
return used_registers;
}
const std::set<Tegra::Shader::Pred>& GetPredicates() const {
return used_predicates;
}
const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
return used_input_attributes;
}
const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
return used_output_attributes;
}
const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
return used_cbufs;
}
const std::set<Sampler>& GetSamplers() const {
return used_samplers;
}
const std::set<Image>& GetImages() const {
return used_images;
}
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
const {
return used_clip_distances;
}
const std::map<GlobalMemoryBase, GlobalMemoryUsage>& GetGlobalMemory() const {
return used_global_memory;
}
std::size_t GetLength() const {
return static_cast<std::size_t>(coverage_end * sizeof(u64));
}
bool UsesLayer() const {
return uses_layer;
}
bool UsesViewportIndex() const {
return uses_viewport_index;
}
bool UsesPointSize() const {
return uses_point_size;
}
bool HasPhysicalAttributes() const {
return uses_physical_attributes;
}
const Tegra::Shader::Header& GetHeader() const {
return header;
}
bool IsFlowStackDisabled() const {
return disable_flow_stack;
}
u32 ConvertAddressToNvidiaSpace(const u32 address) const {
return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
}
private:
void Decode();
NodeBlock DecodeRange(u32 begin, u32 end);
void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);
void InsertControlFlow(NodeBlock& bb, const ShaderBlock& block);
/**
* Decodes a single instruction from Tegra to IR.
* @param bb Basic block where the nodes will be written to.
* @param pc Program counter. Offset to decode.
* @return Next address to decode.
*/
u32 DecodeInstr(NodeBlock& bb, u32 pc);
u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
u32 DecodeBfe(NodeBlock& bb, u32 pc);
u32 DecodeBfi(NodeBlock& bb, u32 pc);
u32 DecodeShift(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
u32 DecodeFfma(NodeBlock& bb, u32 pc);
u32 DecodeHfma2(NodeBlock& bb, u32 pc);
u32 DecodeConversion(NodeBlock& bb, u32 pc);
u32 DecodeWarp(NodeBlock& bb, u32 pc);
u32 DecodeMemory(NodeBlock& bb, u32 pc);
u32 DecodeTexture(NodeBlock& bb, u32 pc);
u32 DecodeImage(NodeBlock& bb, u32 pc);
u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
u32 DecodeVideo(NodeBlock& bb, u32 pc);
u32 DecodeXmad(NodeBlock& bb, u32 pc);
u32 DecodeOther(NodeBlock& bb, u32 pc);
/// Generates a node for a passed register.
Node GetRegister(Tegra::Shader::Register reg);
/// Generates a node representing a 19-bit immediate value
Node GetImmediate19(Tegra::Shader::Instruction instr);
/// Generates a node representing a 32-bit immediate value
Node GetImmediate32(Tegra::Shader::Instruction instr);
/// Generates a node representing a constant buffer
Node GetConstBuffer(u64 index, u64 offset);
/// Generates a node representing a constant buffer with a variadic offset
Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
/// Generates a node for a passed predicate. It can be optionally negated
Node GetPredicate(u64 pred, bool negated = false);
/// Generates a predicate node for an immediate true or false value
Node GetPredicate(bool immediate);
/// Generates a node representing an input attribute. Keeps track of used attributes.
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
/// Generates a node representing a physical input attribute.
Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
/// Generates a node representing an output attribute. Keeps track of used attributes.
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
/// Generates a node representing an internal flag
Node GetInternalFlag(InternalFlag flag, bool negated = false);
/// Generates a node representing a local memory address
Node GetLocalMemory(Node address);
/// Generates a node representing a shared memory address
Node GetSharedMemory(Node address);
/// Generates a temporary, internally it uses a post-RZ register
Node GetTemporary(u32 id);
/// Sets a register. src value must be a number-evaluated node.
void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
/// Sets a predicate. src value must be a bool-evaluated node
void SetPredicate(NodeBlock& bb, u64 dest, Node src);
/// Sets an internal flag. src value must be a bool-evaluated node
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
/// Sets a local memory address with a value.
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
/// Sets a shared memory address with a value.
void SetSharedMemory(NodeBlock& bb, Node address, Node value);
/// Sets a temporary. Internally it uses a post-RZ register
void SetTemporary(NodeBlock& bb, u32 id, Node value);
/// Sets internal flags from a float
void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
/// Sets internal flags from an integer
void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);
/// Conditionally absolute/negated float. Absolute is applied first
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
/// Conditionally saturates a float
Node GetSaturatedFloat(Node value, bool saturate = true);
/// Converts an integer to different sizes.
Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
/// Conditionally absolute/negated integer. Absolute is applied first
Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);
/// Unpacks a half immediate from an instruction
Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
/// Unpacks a binary value into a half float pair with a type format
Node UnpackHalfFloat(Node value, Tegra::Shader::HalfType type);
/// Merges a half pair into another value
Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
/// Conditionally absolute/negated half float pair. Absolute is applied first
Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
/// Conditionally saturates a half float pair
Node GetSaturatedHalfFloat(Node value, bool saturate = true);
/// Returns a predicate comparing two floats
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
/// Returns a predicate comparing two integers
Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
Node op_a, Node op_b);
/// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
/// Returns a predicate combiner operation
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
/// Returns a condition code evaluated from internal flags
Node GetConditionCode(Tegra::Shader::ConditionCode cc);
/// Accesses a texture sampler
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
// Accesses a texture sampler for a bindless texture.
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow);
/// Accesses an image.
const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
/// Access a bindless image sampler.
const Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
/// Inserts a sequence of bits from a node
Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array, bool is_aoffi,
std::optional<Tegra::Shader::Register> bindless_reg);
Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array);
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
bool depth_compare, bool is_array, bool is_aoffi);
Node4 GetTldCode(Tegra::Shader::Instruction instr);
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
bool is_array);
std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
std::optional<Tegra::Shader::Register> bindless_reg);
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height);
void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
Tegra::Shader::PredicateResultMode predicate_mode,
Tegra::Shader::Pred predicate, bool sets_cc);
void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
Node op_c, Node imm_lut, bool sets_cc);
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
s64 cursor) const;
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
const ProgramCode& program_code;
const u32 main_offset;
const std::size_t program_size;
bool disable_flow_stack{};
u32 coverage_begin{};
u32 coverage_end{};
std::map<u32, NodeBlock> basic_blocks;
NodeBlock global_code;
std::set<u32> used_registers;
std::set<Tegra::Shader::Pred> used_predicates;
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
std::set<Image> used_images;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
bool uses_layer{};
bool uses_viewport_index{};
bool uses_point_size{};
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
Tegra::Shader::Header header;
};
} // namespace VideoCommon::Shader