yuzu-android/src/input_common/drivers/tas_input.cpp
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

338 lines
9.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <fmt/format.h>
#include "common/fs/file.h"
#include "common/fs/fs_types.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "input_common/drivers/tas_input.h"
namespace InputCommon::TasInput {
enum class Tas::TasAxis : u8 {
StickX,
StickY,
SubstickX,
SubstickY,
Undefined,
};
// Supported keywords and buttons from a TAS file
constexpr std::array<std::pair<std::string_view, TasButton>, 18> text_to_tas_button = {
std::pair{"KEY_A", TasButton::BUTTON_A},
{"KEY_B", TasButton::BUTTON_B},
{"KEY_X", TasButton::BUTTON_X},
{"KEY_Y", TasButton::BUTTON_Y},
{"KEY_LSTICK", TasButton::STICK_L},
{"KEY_RSTICK", TasButton::STICK_R},
{"KEY_L", TasButton::TRIGGER_L},
{"KEY_R", TasButton::TRIGGER_R},
{"KEY_PLUS", TasButton::BUTTON_PLUS},
{"KEY_MINUS", TasButton::BUTTON_MINUS},
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
{"KEY_DUP", TasButton::BUTTON_UP},
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
{"KEY_SL", TasButton::BUTTON_SL},
{"KEY_SR", TasButton::BUTTON_SR},
// These buttons are disabled to avoid TAS input from activating hotkeys
// {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
// {"KEY_HOME", TasButton::BUTTON_HOME},
{"KEY_ZL", TasButton::TRIGGER_ZL},
{"KEY_ZR", TasButton::TRIGGER_ZR},
};
Tas::Tas(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
PadIdentifier identifier{
.guid = Common::UUID{},
.port = player_index,
.pad = 0,
};
PreSetController(identifier);
}
ClearInput();
if (!Settings::values.tas_enable) {
needs_reset = true;
return;
}
LoadTasFiles();
}
Tas::~Tas() {
Stop();
}
void Tas::LoadTasFiles() {
script_length = 0;
for (size_t i = 0; i < commands.size(); i++) {
LoadTasFile(i, 0);
if (commands[i].size() > script_length) {
script_length = commands[i].size();
}
}
}
void Tas::LoadTasFile(size_t player_index, size_t file_index) {
commands[player_index].clear();
std::string file = Common::FS::ReadStringFromFile(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
fmt::format("script{}-{}.txt", file_index, player_index + 1),
Common::FS::FileType::BinaryFile);
std::istringstream command_line(file);
std::string line;
int frame_no = 0;
while (std::getline(command_line, line, '\n')) {
if (line.empty()) {
continue;
}
std::vector<std::string> seg_list;
{
std::istringstream line_stream(line);
std::string segment;
while (std::getline(line_stream, segment, ' ')) {
seg_list.push_back(std::move(segment));
}
}
if (seg_list.size() < 4) {
continue;
}
try {
const auto num_frames = std::stoi(seg_list[0]);
while (frame_no < num_frames) {
commands[player_index].emplace_back();
frame_no++;
}
} catch (const std::invalid_argument&) {
LOG_ERROR(Input, "Invalid argument: '{}' at command {}", seg_list[0], frame_no);
} catch (const std::out_of_range&) {
LOG_ERROR(Input, "Out of range: '{}' at command {}", seg_list[0], frame_no);
}
TASCommand command = {
.buttons = ReadCommandButtons(seg_list[1]),
.l_axis = ReadCommandAxis(seg_list[2]),
.r_axis = ReadCommandAxis(seg_list[3]),
};
commands[player_index].push_back(command);
frame_no++;
}
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
}
void Tas::WriteTasFile(std::u8string_view file_name) {
std::string output_text;
for (size_t frame = 0; frame < record_commands.size(); frame++) {
const TASCommand& line = record_commands[frame];
output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
}
const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name;
const auto bytes_written =
Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
if (bytes_written == output_text.size()) {
LOG_INFO(Input, "TAS file written to file!");
} else {
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
output_text.size());
}
}
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
last_input = {
.buttons = buttons,
.l_axis = left_axis,
.r_axis = right_axis,
};
}
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
TasState state;
if (is_recording) {
return {TasState::Recording, 0, record_commands.size()};
}
if (is_running) {
state = TasState::Running;
} else {
state = TasState::Stopped;
}
return {state, current_command, script_length};
}
void Tas::UpdateThread() {
if (!Settings::values.tas_enable) {
if (is_running) {
Stop();
}
return;
}
if (is_recording) {
record_commands.push_back(last_input);
}
if (needs_reset) {
current_command = 0;
needs_reset = false;
LoadTasFiles();
LOG_DEBUG(Input, "tas_reset done");
}
if (!is_running) {
ClearInput();
return;
}
if (current_command < script_length) {
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
const size_t frame = current_command++;
for (size_t player_index = 0; player_index < commands.size(); player_index++) {
TASCommand command{};
if (frame < commands[player_index].size()) {
command = commands[player_index][frame];
}
PadIdentifier identifier{
.guid = Common::UUID{},
.port = player_index,
.pad = 0,
};
for (std::size_t i = 0; i < sizeof(command.buttons) * 8; ++i) {
const bool button_status = (command.buttons & (1LLU << i)) != 0;
const int button = static_cast<int>(i);
SetButton(identifier, button, button_status);
}
SetTasAxis(identifier, TasAxis::StickX, command.l_axis.x);
SetTasAxis(identifier, TasAxis::StickY, command.l_axis.y);
SetTasAxis(identifier, TasAxis::SubstickX, command.r_axis.x);
SetTasAxis(identifier, TasAxis::SubstickY, command.r_axis.y);
}
} else {
is_running = Settings::values.tas_loop.GetValue();
LoadTasFiles();
current_command = 0;
ClearInput();
}
}
void Tas::ClearInput() {
ResetButtonState();
ResetAnalogState();
}
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
std::vector<std::string> seg_list;
{
std::istringstream line_stream(line);
std::string segment;
while (std::getline(line_stream, segment, ';')) {
seg_list.push_back(std::move(segment));
}
}
if (seg_list.size() < 2) {
LOG_ERROR(Input, "Invalid axis data: '{}'", line);
return {};
}
try {
const float x = std::stof(seg_list.at(0)) / 32767.0f;
const float y = std::stof(seg_list.at(1)) / 32767.0f;
return {x, y};
} catch (const std::invalid_argument&) {
LOG_ERROR(Input, "Invalid argument: '{}'", line);
} catch (const std::out_of_range&) {
LOG_ERROR(Input, "Out of range: '{}'", line);
}
return {};
}
u64 Tas::ReadCommandButtons(const std::string& line) const {
std::istringstream button_text(line);
std::string button_line;
u64 buttons = 0;
while (std::getline(button_text, button_line, ';')) {
for (const auto& [text, tas_button] : text_to_tas_button) {
if (text == button_line) {
buttons |= static_cast<u64>(tas_button);
break;
}
}
}
return buttons;
}
std::string Tas::WriteCommandButtons(u64 buttons) const {
std::string returns;
for (const auto& [text_button, tas_button] : text_to_tas_button) {
if ((buttons & static_cast<u64>(tas_button)) != 0) {
returns += fmt::format("{};", text_button);
}
}
return returns.empty() ? "NONE" : returns;
}
std::string Tas::WriteCommandAxis(TasAnalog analog) const {
return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
}
void Tas::SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value) {
SetAxis(identifier, static_cast<int>(axis), value);
}
void Tas::StartStop() {
if (!Settings::values.tas_enable) {
return;
}
if (is_running) {
Stop();
} else {
is_running = true;
}
}
void Tas::Stop() {
is_running = false;
}
void Tas::Reset() {
if (!Settings::values.tas_enable) {
return;
}
needs_reset = true;
}
bool Tas::Record() {
if (!Settings::values.tas_enable) {
return true;
}
is_recording = !is_recording;
return is_recording;
}
void Tas::SaveRecording(bool overwrite_file) {
if (is_recording) {
return;
}
if (record_commands.empty()) {
return;
}
WriteTasFile(u8"record.txt");
if (overwrite_file) {
WriteTasFile(u8"script0-1.txt");
}
needs_reset = true;
record_commands.clear();
}
} // namespace InputCommon::TasInput