mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 09:11:22 -08:00
39ae73b356
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
251 lines
9.6 KiB
C++
251 lines
9.6 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QDir>
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#include <QFileInfo>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/ui_settings.h"
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namespace {
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
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std::vector<u8>& icon, std::string& name) {
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auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
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if (icon_file != nullptr)
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icon = icon_file->ReadAllBytes();
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if (nacp != nullptr)
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name = nacp->GetApplicationName();
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}
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bool HasSupportedFileExtension(const std::string& file_name) {
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
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}
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QString FormatGameName(const std::string& physical_name) {
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const QString physical_name_as_qstring = QString::fromStdString(physical_name);
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const QFileInfo file_info(physical_name_as_qstring);
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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}
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return physical_name_as_qstring;
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}
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QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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Loader::AppLoader& loader, bool updatable = true) {
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QString out;
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FileSys::VirtualFile update_raw;
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loader.ReadUpdateRaw(update_raw);
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for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
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if (!updatable && kv.first == "Update")
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continue;
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if (kv.second.empty()) {
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out.append(fmt::format("{}\n", kv.first).c_str());
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} else {
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auto ver = kv.second;
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// Display container name for packed updates
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if (ver == "PACKED" && kv.first == "Update")
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ver = Loader::GetFileTypeString(loader.GetFileType());
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out.append(fmt::format("{} ({})\n", kv.first, ver).c_str());
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}
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}
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out.chop(1);
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return out;
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}
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} // Anonymous namespace
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const CompatibilityList& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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GameListWorker::~GameListWorker() = default;
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void GameListWorker::AddInstalledTitlesToGameList() {
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const auto cache = Service::FileSystem::GetUnionContents();
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const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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for (const auto& game : installed_games) {
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const auto file = cache->GetEntryUnparsed(game);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
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if (!loader)
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continue;
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std::vector<u8> icon;
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std::string name;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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const FileSys::PatchManager patch{program_id};
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const auto control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr)
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GetMetadataFromControlNCA(patch, *control, icon, name);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(patch, *loader)),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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});
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}
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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for (const auto& entry : control_data) {
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auto nca = cache->GetEntry(entry);
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if (nca != nullptr) {
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nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
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}
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}
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}
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void GameListWorker::FillControlMap(const std::string& dir_path) {
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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QFileInfo file_info(physical_name.c_str());
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if (!is_dir && file_info.suffix().toStdString() == "nca") {
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auto nca =
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std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (nca->GetType() == FileSys::NCAContentType::Control) {
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const u64 title_id = nca->GetTitleId();
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nca_control_map.insert_or_assign(title_id, std::move(nca));
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}
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader =
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Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
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loader->GetFileType() == Loader::FileType::Error) &&
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!UISettings::values.show_unknown))
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return true;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
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res2 == Loader::ResultStatus::Success) {
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto& nca = nca_control_map[program_id];
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GetMetadataFromControlNCA(patch, *nca, icon, name);
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}
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}
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(
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FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1);
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
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}
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void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList();
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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emit Finished(watch_list);
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}
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void GameListWorker::Cancel() {
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this->disconnect();
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stop_processing = true;
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}
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