mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 03:41:21 -08:00
1100 lines
41 KiB
C++
1100 lines
41 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include <QApplication>
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
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#include <QCameraImageCapture>
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#include <QCameraInfo>
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#endif
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#include <QHBoxLayout>
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#include <QMessageBox>
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#include <QPainter>
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#include <QScreen>
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#include <QString>
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#include <QStringList>
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#include <QWindow>
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#ifdef HAS_OPENGL
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#endif
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#if !defined(WIN32)
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#include <qpa/qplatformnativeinterface.h>
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#endif
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/drivers/camera.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/main.h"
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#include "video_core/renderer_base.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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static Core::Frontend::WindowSystemType GetWindowSystemType();
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EmuThread::EmuThread(Core::System& system_) : system{system_} {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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std::string name = "EmuControlThread";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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auto& gpu = system.GPU();
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auto stop_token = stop_source.get_token();
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bool debugger_should_start = system.DebuggerEnabled();
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system.RegisterHostThread();
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.GetCurrentProcessProgramID(), stop_token,
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[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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}
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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gpu.ReleaseContext();
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gpu.Start();
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system.GetCpuManager().OnGpuReady();
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system.RegisterExitCallback([this]() {
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stop_source.request_stop();
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SetRunning(false);
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});
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_token.stop_requested()) {
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if (running) {
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if (was_active) {
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emit DebugModeLeft();
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}
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running_guard = true;
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Core::SystemResultStatus result = system.Run();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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if (debugger_should_start) {
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system.InitializeDebugger();
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debugger_should_start = false;
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}
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running_wait.Wait();
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result = system.Pause();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_guard = false;
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if (!stop_token.stop_requested()) {
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was_active = true;
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emit DebugModeEntered();
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}
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} else {
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std::unique_lock lock{running_mutex};
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Common::CondvarWait(running_cv, lock, stop_token, [&] { return IsRunning(); });
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}
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}
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// Shutdown the main emulated process
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system.ShutdownMainProcess();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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}
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#ifdef HAS_OPENGL
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} {
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QSurfaceFormat format;
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format.setVersion(4, 6);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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if (Settings::values.renderer_debug) {
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format.setOption(QSurfaceFormat::FormatOption::DebugContext);
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}
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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}
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}
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
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// disable vsync for any shared contexts
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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}
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if (!main_surface) {
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->create();
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surface = offscreen_surface.get();
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} else {
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surface = main_surface;
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}
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}
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~OpenGLSharedContext() {
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DoneCurrent();
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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void MakeCurrent() override {
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// We can't track the current state of the underlying context in this wrapper class because
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// Qt may make the underlying context not current for one reason or another. In particular,
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// the WebBrowser uses GL, so it seems to conflict if we aren't careful.
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// Instead of always just making the context current (which does not have any caching to
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// check if the underlying context is already current) we can check for the current context
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// in the thread local data by calling `currentContext()` and checking if its ours.
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if (QOpenGLContext::currentContext() != context.get()) {
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context->makeCurrent(surface);
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}
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}
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void DoneCurrent() override {
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context->doneCurrent();
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}
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QOpenGLContext* GetShareContext() {
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return context.get();
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}
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const QOpenGLContext* GetShareContext() const {
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return context.get();
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}
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private:
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context;
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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};
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#endif
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class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
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setAttribute(Qt::WA_DontCreateNativeAncestors);
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}
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}
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virtual ~RenderWidget() = default;
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QPaintEngine* paintEngine() const override {
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return nullptr;
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}
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private:
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GRenderWindow* render_window;
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};
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struct OpenGLRenderWidget : public RenderWidget {
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
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context = std::move(context_);
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}
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private:
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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struct VulkanRenderWidget : public RenderWidget {
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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}
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};
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struct NullRenderWidget : public RenderWidget {
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explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
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};
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("windows"))
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return Core::Frontend::WindowSystemType::Windows;
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else if (platform_name == QStringLiteral("xcb"))
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return Core::Frontend::WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return Core::Frontend::WindowSystemType::Wayland;
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else if (platform_name == QStringLiteral("wayland-egl"))
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return Core::Frontend::WindowSystemType::Wayland;
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else if (platform_name == QStringLiteral("cocoa"))
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return Core::Frontend::WindowSystemType::Cocoa;
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else if (platform_name == QStringLiteral("android"))
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return Core::Frontend::WindowSystemType::Android;
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LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
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return Core::Frontend::WindowSystemType::Windows;
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}
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static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
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Core::Frontend::EmuWindow::WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
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wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
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else
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#endif
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wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
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return wsi;
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}
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_)
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: QWidget(parent),
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emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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setAttribute(Qt::WA_AcceptTouchEvents);
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auto* layout = new QHBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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setLayout(layout);
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input_subsystem->Initialize();
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this->setMouseTracking(true);
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strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") ||
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QGuiApplication::platformName() == QStringLiteral("wayland-egl");
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
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connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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emit ExecuteProgramSignal(program_index);
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}
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void GRenderWindow::Exit() {
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emit ExitSignal();
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}
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GRenderWindow::~GRenderWindow() {
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input_subsystem->Shutdown();
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}
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void GRenderWindow::OnFrameDisplayed() {
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input_subsystem->GetTas()->UpdateThread();
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const InputCommon::TasInput::TasState new_tas_state =
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std::get<0>(input_subsystem->GetTas()->GetStatus());
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if (!first_frame) {
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last_tas_state = new_tas_state;
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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if (new_tas_state != last_tas_state) {
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last_tas_state = new_tas_state;
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emit TasPlaybackStateChanged();
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}
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}
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bool GRenderWindow::IsShown() const {
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return !isMinimized();
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = this->width() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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void GRenderWindow::BackupGeometry() {
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geometry = QWidget::saveGeometry();
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}
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void GRenderWindow::RestoreGeometry() {
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry_);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry() {
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr) {
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return QWidget::saveGeometry();
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}
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return geometry;
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}
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qreal GRenderWindow::windowPixelRatio() const {
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return devicePixelRatioF();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
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const qreal pixel_ratio = windowPixelRatio();
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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emit Closed();
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QWidget::closeEvent(event);
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}
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int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
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static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
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std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
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{Qt::Key_A, Settings::NativeKeyboard::A},
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{Qt::Key_B, Settings::NativeKeyboard::B},
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{Qt::Key_C, Settings::NativeKeyboard::C},
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{Qt::Key_D, Settings::NativeKeyboard::D},
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{Qt::Key_E, Settings::NativeKeyboard::E},
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{Qt::Key_F, Settings::NativeKeyboard::F},
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{Qt::Key_G, Settings::NativeKeyboard::G},
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{Qt::Key_H, Settings::NativeKeyboard::H},
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{Qt::Key_I, Settings::NativeKeyboard::I},
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{Qt::Key_J, Settings::NativeKeyboard::J},
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{Qt::Key_K, Settings::NativeKeyboard::K},
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{Qt::Key_L, Settings::NativeKeyboard::L},
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{Qt::Key_M, Settings::NativeKeyboard::M},
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{Qt::Key_N, Settings::NativeKeyboard::N},
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{Qt::Key_O, Settings::NativeKeyboard::O},
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{Qt::Key_P, Settings::NativeKeyboard::P},
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{Qt::Key_Q, Settings::NativeKeyboard::Q},
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{Qt::Key_R, Settings::NativeKeyboard::R},
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{Qt::Key_S, Settings::NativeKeyboard::S},
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{Qt::Key_T, Settings::NativeKeyboard::T},
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{Qt::Key_U, Settings::NativeKeyboard::U},
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{Qt::Key_V, Settings::NativeKeyboard::V},
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{Qt::Key_W, Settings::NativeKeyboard::W},
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{Qt::Key_X, Settings::NativeKeyboard::X},
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{Qt::Key_Y, Settings::NativeKeyboard::Y},
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{Qt::Key_Z, Settings::NativeKeyboard::Z},
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{Qt::Key_1, Settings::NativeKeyboard::N1},
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{Qt::Key_2, Settings::NativeKeyboard::N2},
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{Qt::Key_3, Settings::NativeKeyboard::N3},
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{Qt::Key_4, Settings::NativeKeyboard::N4},
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{Qt::Key_5, Settings::NativeKeyboard::N5},
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{Qt::Key_6, Settings::NativeKeyboard::N6},
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{Qt::Key_7, Settings::NativeKeyboard::N7},
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{Qt::Key_8, Settings::NativeKeyboard::N8},
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{Qt::Key_9, Settings::NativeKeyboard::N9},
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{Qt::Key_0, Settings::NativeKeyboard::N0},
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{Qt::Key_Return, Settings::NativeKeyboard::Return},
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{Qt::Key_Escape, Settings::NativeKeyboard::Escape},
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{Qt::Key_Backspace, Settings::NativeKeyboard::Backspace},
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{Qt::Key_Tab, Settings::NativeKeyboard::Tab},
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{Qt::Key_Space, Settings::NativeKeyboard::Space},
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{Qt::Key_Minus, Settings::NativeKeyboard::Minus},
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{Qt::Key_Plus, Settings::NativeKeyboard::Plus},
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{Qt::Key_questiondown, Settings::NativeKeyboard::Plus},
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{Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket},
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{Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket},
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{Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket},
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{Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket},
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{Qt::Key_Bar, Settings::NativeKeyboard::Pipe},
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{Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde},
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{Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon},
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{Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon},
|
|
{Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote},
|
|
{Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote},
|
|
{Qt::Key_Comma, Settings::NativeKeyboard::Comma},
|
|
{Qt::Key_Period, Settings::NativeKeyboard::Period},
|
|
{Qt::Key_Slash, Settings::NativeKeyboard::Slash},
|
|
{Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey},
|
|
{Qt::Key_F1, Settings::NativeKeyboard::F1},
|
|
{Qt::Key_F2, Settings::NativeKeyboard::F2},
|
|
{Qt::Key_F3, Settings::NativeKeyboard::F3},
|
|
{Qt::Key_F4, Settings::NativeKeyboard::F4},
|
|
{Qt::Key_F5, Settings::NativeKeyboard::F5},
|
|
{Qt::Key_F6, Settings::NativeKeyboard::F6},
|
|
{Qt::Key_F7, Settings::NativeKeyboard::F7},
|
|
{Qt::Key_F8, Settings::NativeKeyboard::F8},
|
|
{Qt::Key_F9, Settings::NativeKeyboard::F9},
|
|
{Qt::Key_F10, Settings::NativeKeyboard::F10},
|
|
{Qt::Key_F11, Settings::NativeKeyboard::F11},
|
|
{Qt::Key_F12, Settings::NativeKeyboard::F12},
|
|
{Qt::Key_Print, Settings::NativeKeyboard::PrintScreen},
|
|
{Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey},
|
|
{Qt::Key_Pause, Settings::NativeKeyboard::Pause},
|
|
{Qt::Key_Insert, Settings::NativeKeyboard::Insert},
|
|
{Qt::Key_Home, Settings::NativeKeyboard::Home},
|
|
{Qt::Key_PageUp, Settings::NativeKeyboard::PageUp},
|
|
{Qt::Key_Delete, Settings::NativeKeyboard::Delete},
|
|
{Qt::Key_End, Settings::NativeKeyboard::End},
|
|
{Qt::Key_PageDown, Settings::NativeKeyboard::PageDown},
|
|
{Qt::Key_Right, Settings::NativeKeyboard::Right},
|
|
{Qt::Key_Left, Settings::NativeKeyboard::Left},
|
|
{Qt::Key_Down, Settings::NativeKeyboard::Down},
|
|
{Qt::Key_Up, Settings::NativeKeyboard::Up},
|
|
{Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey},
|
|
// Numpad keys are missing here
|
|
{Qt::Key_F13, Settings::NativeKeyboard::F13},
|
|
{Qt::Key_F14, Settings::NativeKeyboard::F14},
|
|
{Qt::Key_F15, Settings::NativeKeyboard::F15},
|
|
{Qt::Key_F16, Settings::NativeKeyboard::F16},
|
|
{Qt::Key_F17, Settings::NativeKeyboard::F17},
|
|
{Qt::Key_F18, Settings::NativeKeyboard::F18},
|
|
{Qt::Key_F19, Settings::NativeKeyboard::F19},
|
|
{Qt::Key_F20, Settings::NativeKeyboard::F20},
|
|
{Qt::Key_F21, Settings::NativeKeyboard::F21},
|
|
{Qt::Key_F22, Settings::NativeKeyboard::F22},
|
|
{Qt::Key_F23, Settings::NativeKeyboard::F23},
|
|
{Qt::Key_F24, Settings::NativeKeyboard::F24},
|
|
// {Qt::..., Settings::NativeKeyboard::KPComma},
|
|
// {Qt::..., Settings::NativeKeyboard::Ro},
|
|
{Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana},
|
|
{Qt::Key_yen, Settings::NativeKeyboard::Yen},
|
|
{Qt::Key_Henkan, Settings::NativeKeyboard::Henkan},
|
|
{Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan},
|
|
// {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98},
|
|
{Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish},
|
|
{Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja},
|
|
{Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey},
|
|
{Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey},
|
|
{Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku},
|
|
// Modifier keys are handled by the modifier property
|
|
};
|
|
|
|
for (const auto& [qkey, nkey] : key_map) {
|
|
if (qt_key == qkey) {
|
|
return nkey;
|
|
}
|
|
}
|
|
|
|
return Settings::NativeKeyboard::None;
|
|
}
|
|
|
|
int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
|
|
int modifier = 0;
|
|
|
|
if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftShift;
|
|
}
|
|
if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftControl;
|
|
}
|
|
if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
|
|
}
|
|
if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
|
|
}
|
|
|
|
// TODO: These keys can't be obtained with Qt::KeyboardModifier
|
|
|
|
// if ((qt_modifiers & 0x10) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightShift;
|
|
// }
|
|
// if ((qt_modifiers & 0x20) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightControl;
|
|
// }
|
|
// if ((qt_modifiers & 0x40) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightAlt;
|
|
// }
|
|
// if ((qt_modifiers & 0x80) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightMeta;
|
|
// }
|
|
// if ((qt_modifiers & 0x100) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::CapsLock;
|
|
// }
|
|
// if ((qt_modifiers & 0x200) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::NumLock;
|
|
// }
|
|
// if ((qt_modifiers & ???) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
|
|
// }
|
|
// if ((qt_modifiers & ???) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::Katakana;
|
|
// }
|
|
// if ((qt_modifiers & ???) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::Hiragana;
|
|
// }
|
|
return modifier;
|
|
}
|
|
|
|
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
|
/**
|
|
* This feature can be enhanced with the following functions, but they do not provide
|
|
* cross-platform behavior.
|
|
*
|
|
* event->nativeVirtualKey() can distinguish between keys on the numpad.
|
|
* event->nativeModifiers() can distinguish between left and right keys and numlock,
|
|
* capslock, scroll lock.
|
|
*/
|
|
if (!event->isAutoRepeat()) {
|
|
const auto modifier = QtModifierToSwitchModifier(event->modifiers());
|
|
const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
|
|
input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
|
|
input_subsystem->GetKeyboard()->PressKeyboardKey(key);
|
|
// This is used for gamepads that can have any key mapped
|
|
input_subsystem->GetKeyboard()->PressKey(event->key());
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
|
/**
|
|
* This feature can be enhanced with the following functions, but they do not provide
|
|
* cross-platform behavior.
|
|
*
|
|
* event->nativeVirtualKey() can distinguish between keys on the numpad.
|
|
* event->nativeModifiers() can distinguish between left and right buttons and numlock,
|
|
* capslock, scroll lock.
|
|
*/
|
|
if (!event->isAutoRepeat()) {
|
|
const auto modifier = QtModifierToSwitchModifier(event->modifiers());
|
|
const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
|
|
input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
|
|
input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
|
|
// This is used for gamepads that can have any key mapped
|
|
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
|
|
}
|
|
}
|
|
|
|
InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
|
|
switch (button) {
|
|
case Qt::LeftButton:
|
|
return InputCommon::MouseButton::Left;
|
|
case Qt::RightButton:
|
|
return InputCommon::MouseButton::Right;
|
|
case Qt::MiddleButton:
|
|
return InputCommon::MouseButton::Wheel;
|
|
case Qt::BackButton:
|
|
return InputCommon::MouseButton::Backward;
|
|
case Qt::ForwardButton:
|
|
return InputCommon::MouseButton::Forward;
|
|
case Qt::TaskButton:
|
|
return InputCommon::MouseButton::Task;
|
|
default:
|
|
return InputCommon::MouseButton::Extra;
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
|
// Touch input is handled in TouchBeginEvent
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
|
return;
|
|
}
|
|
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
|
|
// coordinates and map them to the current render area
|
|
const auto pos = mapFromGlobal(QCursor::pos());
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
const auto button = QtButtonToMouseButton(event->button());
|
|
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
|
|
|
|
emit MouseActivity();
|
|
}
|
|
|
|
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|
// Touch input is handled in TouchUpdateEvent
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
|
return;
|
|
}
|
|
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
|
|
// coordinates and map them to the current render area
|
|
const auto pos = mapFromGlobal(QCursor::pos());
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
const int center_x = width() / 2;
|
|
const int center_y = height() / 2;
|
|
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
|
|
|
|
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
|
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
|
|
}
|
|
|
|
emit MouseActivity();
|
|
}
|
|
|
|
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
|
// Touch input is handled in TouchEndEvent
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
|
return;
|
|
}
|
|
|
|
const auto button = QtButtonToMouseButton(event->button());
|
|
input_subsystem->GetMouse()->ReleaseButton(button);
|
|
}
|
|
|
|
void GRenderWindow::wheelEvent(QWheelEvent* event) {
|
|
const int x = event->angleDelta().x();
|
|
const int y = event->angleDelta().y();
|
|
input_subsystem->GetMouse()->MouseWheelChange(x, y);
|
|
}
|
|
|
|
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
|
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
|
|
for (const auto& touch_point : touch_points) {
|
|
const auto [x, y] = ScaleTouch(touch_point.pos());
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
|
|
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
|
|
input_subsystem->GetTouchScreen()->ClearActiveFlag();
|
|
for (const auto& touch_point : touch_points) {
|
|
const auto [x, y] = ScaleTouch(touch_point.pos());
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
|
|
}
|
|
input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();
|
|
}
|
|
|
|
void GRenderWindow::TouchEndEvent() {
|
|
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
|
}
|
|
|
|
void GRenderWindow::InitializeCamera() {
|
|
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
|
|
constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz)
|
|
if (!Settings::values.enable_ir_sensor) {
|
|
return;
|
|
}
|
|
|
|
bool camera_found = false;
|
|
const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
|
|
for (const QCameraInfo& cameraInfo : cameras) {
|
|
if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() ||
|
|
Settings::values.ir_sensor_device.GetValue() == "Auto") {
|
|
camera = std::make_unique<QCamera>(cameraInfo);
|
|
if (!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder) &&
|
|
!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
|
|
LOG_ERROR(Frontend,
|
|
"Camera doesn't support CaptureViewfinder or CaptureStillImage");
|
|
continue;
|
|
}
|
|
camera_found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!camera_found) {
|
|
return;
|
|
}
|
|
|
|
camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
|
|
|
|
if (!camera_capture->isCaptureDestinationSupported(
|
|
QCameraImageCapture::CaptureDestination::CaptureToBuffer)) {
|
|
LOG_ERROR(Frontend, "Camera doesn't support saving to buffer");
|
|
return;
|
|
}
|
|
|
|
const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
|
|
const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
|
|
camera_data.resize(camera_width * camera_height);
|
|
camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer);
|
|
connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
|
|
&GRenderWindow::OnCameraCapture);
|
|
camera->unload();
|
|
if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder)) {
|
|
camera->setCaptureMode(QCamera::CaptureViewfinder);
|
|
} else if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
|
|
camera->setCaptureMode(QCamera::CaptureStillImage);
|
|
}
|
|
camera->load();
|
|
camera->start();
|
|
|
|
pending_camera_snapshots = 0;
|
|
is_virtual_camera = false;
|
|
|
|
camera_timer = std::make_unique<QTimer>();
|
|
connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); });
|
|
// This timer should be dependent of camera resolution 5ms for every 100 pixels
|
|
camera_timer->start(camera_update_ms);
|
|
#endif
|
|
}
|
|
|
|
void GRenderWindow::FinalizeCamera() {
|
|
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
|
|
if (camera_timer) {
|
|
camera_timer->stop();
|
|
}
|
|
if (camera) {
|
|
camera->unload();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GRenderWindow::RequestCameraCapture() {
|
|
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
|
|
if (!Settings::values.enable_ir_sensor) {
|
|
return;
|
|
}
|
|
|
|
// If the camera doesn't capture, test for virtual cameras
|
|
if (pending_camera_snapshots > 5) {
|
|
is_virtual_camera = true;
|
|
}
|
|
// Virtual cameras like obs need to reset the camera every capture
|
|
if (is_virtual_camera) {
|
|
camera->stop();
|
|
camera->start();
|
|
}
|
|
|
|
pending_camera_snapshots++;
|
|
camera_capture->capture();
|
|
#endif
|
|
}
|
|
|
|
void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
|
|
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
|
|
// TODO: Capture directly in the format and resolution needed
|
|
const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
|
|
const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
|
|
const auto converted =
|
|
img.scaled(static_cast<int>(camera_width), static_cast<int>(camera_height),
|
|
Qt::AspectRatioMode::IgnoreAspectRatio,
|
|
Qt::TransformationMode::SmoothTransformation)
|
|
.mirrored(false, true);
|
|
if (camera_data.size() != camera_width * camera_height) {
|
|
camera_data.resize(camera_width * camera_height);
|
|
}
|
|
std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
|
|
input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
|
|
pending_camera_snapshots = 0;
|
|
#endif
|
|
}
|
|
|
|
bool GRenderWindow::event(QEvent* event) {
|
|
if (event->type() == QEvent::TouchBegin) {
|
|
TouchBeginEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchUpdate) {
|
|
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
|
|
TouchEndEvent();
|
|
return true;
|
|
}
|
|
|
|
return QWidget::event(event);
|
|
}
|
|
|
|
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
|
QWidget::focusOutEvent(event);
|
|
input_subsystem->GetKeyboard()->ReleaseAllKeys();
|
|
input_subsystem->GetMouse()->ReleaseAllButtons();
|
|
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
|
}
|
|
|
|
void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
|
QWidget::resizeEvent(event);
|
|
OnFramebufferSizeChanged();
|
|
}
|
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
|
#ifdef HAS_OPENGL
|
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
|
|
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
|
|
// Bind the shared contexts to the main surface in case the backend wants to take over
|
|
// presentation
|
|
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
|
|
child_widget->windowHandle());
|
|
}
|
|
#endif
|
|
return std::make_unique<DummyContext>();
|
|
}
|
|
|
|
bool GRenderWindow::InitRenderTarget() {
|
|
ReleaseRenderTarget();
|
|
|
|
{
|
|
// Create a dummy render widget so that Qt
|
|
// places the render window at the correct position.
|
|
const RenderWidget dummy_widget{this};
|
|
}
|
|
|
|
first_frame = false;
|
|
|
|
switch (Settings::values.renderer_backend.GetValue()) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
if (!InitializeOpenGL()) {
|
|
return false;
|
|
}
|
|
break;
|
|
case Settings::RendererBackend::Vulkan:
|
|
if (!InitializeVulkan()) {
|
|
return false;
|
|
}
|
|
break;
|
|
case Settings::RendererBackend::Null:
|
|
InitializeNull();
|
|
break;
|
|
}
|
|
|
|
// Update the Window System information with the new render target
|
|
window_info = GetWindowSystemInfo(child_widget->windowHandle());
|
|
|
|
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
layout()->addWidget(child_widget);
|
|
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
|
setMinimumSize(1, 1);
|
|
|
|
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
|
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
|
OnFramebufferSizeChanged();
|
|
BackupGeometry();
|
|
|
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
|
|
if (!LoadOpenGL()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GRenderWindow::ReleaseRenderTarget() {
|
|
if (child_widget) {
|
|
layout()->removeWidget(child_widget);
|
|
child_widget->deleteLater();
|
|
child_widget = nullptr;
|
|
}
|
|
main_context.reset();
|
|
}
|
|
|
|
void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
|
|
auto& renderer = system.Renderer();
|
|
const f32 res_scale = Settings::values.resolution_info.up_factor;
|
|
|
|
if (renderer.IsScreenshotPending()) {
|
|
LOG_WARNING(Render,
|
|
"A screenshot is already requested or in progress, ignoring the request");
|
|
return;
|
|
}
|
|
|
|
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
|
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
|
renderer.RequestScreenshot(
|
|
screenshot_image.bits(),
|
|
[=, this](bool invert_y) {
|
|
const std::string std_screenshot_path = screenshot_path.toStdString();
|
|
if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
|
|
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
|
} else {
|
|
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
|
}
|
|
},
|
|
layout);
|
|
}
|
|
|
|
bool GRenderWindow::IsLoadingComplete() const {
|
|
return first_frame;
|
|
}
|
|
|
|
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
|
setMinimumSize(minimal_size.first, minimal_size.second);
|
|
}
|
|
|
|
bool GRenderWindow::InitializeOpenGL() {
|
|
#ifdef HAS_OPENGL
|
|
if (!QOpenGLContext::supportsThreadedOpenGL()) {
|
|
QMessageBox::warning(this, tr("OpenGL not available!"),
|
|
tr("OpenGL shared contexts are not supported."));
|
|
return false;
|
|
}
|
|
|
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
|
auto child = new OpenGLRenderWidget(this);
|
|
child_widget = child;
|
|
child_widget->windowHandle()->create();
|
|
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
|
main_context = context;
|
|
child->SetContext(
|
|
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
|
|
|
return true;
|
|
#else
|
|
QMessageBox::warning(this, tr("OpenGL not available!"),
|
|
tr("yuzu has not been compiled with OpenGL support."));
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool GRenderWindow::InitializeVulkan() {
|
|
auto child = new VulkanRenderWidget(this);
|
|
child_widget = child;
|
|
child_widget->windowHandle()->create();
|
|
main_context = std::make_unique<DummyContext>();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GRenderWindow::InitializeNull() {
|
|
child_widget = new NullRenderWidget(this);
|
|
main_context = std::make_unique<DummyContext>();
|
|
}
|
|
|
|
bool GRenderWindow::LoadOpenGL() {
|
|
auto context = CreateSharedContext();
|
|
auto scope = context->Acquire();
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::warning(
|
|
this, tr("Error while initializing OpenGL!"),
|
|
tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
const QString renderer =
|
|
QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
|
|
|
|
if (!GLAD_GL_VERSION_4_6) {
|
|
LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
|
|
QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
|
|
tr("Your GPU may not support OpenGL 4.6, or you do not have the "
|
|
"latest graphics driver.<br><br>GL Renderer:<br>%1")
|
|
.arg(renderer));
|
|
return false;
|
|
}
|
|
|
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
|
if (!unsupported_gl_extensions.empty()) {
|
|
QMessageBox::warning(
|
|
this, tr("Error while initializing OpenGL!"),
|
|
tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
|
|
"have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
|
|
"extensions:<br>%2")
|
|
.arg(renderer)
|
|
.arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
|
QStringList unsupported_ext;
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc) {
|
|
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
|
|
}
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc) {
|
|
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
|
|
}
|
|
|
|
if (!unsupported_ext.empty()) {
|
|
const std::string gl_renderer{reinterpret_cast<const char*>(glGetString(GL_RENDERER))};
|
|
LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer);
|
|
}
|
|
for (const QString& ext : unsupported_ext) {
|
|
LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
}
|
|
|
|
return unsupported_ext;
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
|
|
emu_thread = emu_thread_;
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStopping() {
|
|
emu_thread = nullptr;
|
|
}
|
|
|
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
|
QWidget::showEvent(event);
|
|
|
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
|
Qt::UniqueConnection);
|
|
}
|
|
|
|
bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
|
|
if (event->type() == QEvent::HoverMove) {
|
|
if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
|
|
auto* hover_event = static_cast<QMouseEvent*>(event);
|
|
mouseMoveEvent(hover_event);
|
|
return false;
|
|
}
|
|
emit MouseActivity();
|
|
}
|
|
return false;
|
|
}
|