mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-30 12:11:21 -08:00
0bb85f6a75
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
26 lines
476 B
C++
26 lines
476 B
C++
#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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namespace Shader {
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class FileEnvironment : public Environment {
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public:
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explicit FileEnvironment(const char* path);
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~FileEnvironment() override;
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u64 ReadInstruction(u32 offset) override;
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u32 TextureBoundBuffer() const override;
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std::array<u32, 3> WorkgroupSize() const override;
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private:
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std::vector<u64> data;
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};
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} // namespace Shader
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