yuzu-android/src/shader_recompiler/file_environment.h
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00

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#pragma once
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
namespace Shader {
class FileEnvironment : public Environment {
public:
explicit FileEnvironment(const char* path);
~FileEnvironment() override;
u64 ReadInstruction(u32 offset) override;
u32 TextureBoundBuffer() const override;
std::array<u32, 3> WorkgroupSize() const override;
private:
std::vector<u64> data;
};
} // namespace Shader