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daniel
/
yuzu-android
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yuzu-android
/
src
/
shader_recompiler
History
ameerj
fc0db612ab
glsl: Conditionally use GL_EXT_shader_image_load_formatted
...
Fix for SULD.D
2021-07-22 21:51:37 -04:00
..
backend
glsl: Conditionally use GL_EXT_shader_image_load_formatted
2021-07-22 21:51:37 -04:00
frontend
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ir_opt
glsl: Fix ATOM and implement ATOMS
2021-07-22 21:51:37 -04:00
CMakeLists.txt
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
environment.h
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
exception.h
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
object_pool.h
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
profile.h
glsl: Implement image atomics and set layer
2021-07-22 21:51:37 -04:00
program_header.h
shader_environment: Add shader_local_memory_crs_size to local memory size
2021-07-22 21:51:35 -04:00
shader_info.h
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
stage.h
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00