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https://github.com/yuzu-emu/yuzu-android
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <vector>
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#include <QList>
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#include "core/file_sys/vfs_types.h"
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namespace Core {
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class System;
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}
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class QGraphicsScene;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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namespace Ui {
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class ConfigurePerGameAddons;
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}
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class ConfigurePerGameAddons : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigurePerGameAddons(Core::System& system_, QWidget* parent = nullptr);
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~ConfigurePerGameAddons() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void LoadFromFile(FileSys::VirtualFile file_);
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void SetTitleId(u64 id);
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void LoadConfiguration();
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std::unique_ptr<Ui::ConfigurePerGameAddons> ui;
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FileSys::VirtualFile file;
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u64 title_id;
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QVBoxLayout* layout;
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QTreeView* tree_view;
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QStandardItemModel* item_model;
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std::vector<QList<QStandardItem*>> list_items;
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Core::System& system;
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};
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