mirror of
https://github.com/yuzu-emu/yuzu-android
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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <bitset>
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#include <limits>
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#include <vector>
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#include "common/common_types.h"
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namespace Tegra::Engines {
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class EngineInterface {
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public:
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virtual ~EngineInterface() = default;
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/// Write the value to the register identified by method.
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virtual void CallMethod(u32 method, u32 method_argument, bool is_last_call) = 0;
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/// Write multiple values to the register identified by method.
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virtual void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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u32 methods_pending) = 0;
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void ConsumeSink() {
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if (method_sink.empty()) {
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return;
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}
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ConsumeSinkImpl();
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}
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std::bitset<std::numeric_limits<u16>::max()> execution_mask{};
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std::vector<std::pair<u32, u32>> method_sink{};
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bool current_dirty{};
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GPUVAddr current_dma_segment;
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protected:
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virtual void ConsumeSinkImpl() {
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for (auto [method, value] : method_sink) {
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CallMethod(method, value, true);
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}
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method_sink.clear();
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}
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};
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} // namespace Tegra::Engines
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