2018-02-25 17:14:58 -08:00
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using ChocolArm64.Events;
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2018-02-04 15:08:20 -08:00
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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2018-06-10 17:46:42 -07:00
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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2018-02-04 15:08:20 -08:00
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using System;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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using System.Collections.Concurrent;
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2018-06-10 17:46:42 -07:00
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using System.Collections.Generic;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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using System.Threading;
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2018-02-04 15:08:20 -08:00
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2018-06-10 17:46:42 -07:00
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namespace Ryujinx.HLE.OsHle.Kernel
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2018-02-04 15:08:20 -08:00
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{
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2018-08-15 11:59:51 -07:00
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partial class SvcHandler
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2018-02-04 15:08:20 -08:00
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{
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2018-02-18 11:28:07 -08:00
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private delegate void SvcFunc(AThreadState ThreadState);
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2018-02-17 13:36:08 -08:00
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2018-02-13 18:43:08 -08:00
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private Dictionary<int, SvcFunc> SvcFuncs;
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2018-02-04 15:08:20 -08:00
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private Switch Ns;
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2018-02-13 18:43:08 -08:00
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private Process Process;
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2018-02-04 15:08:20 -08:00
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private AMemory Memory;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
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2018-05-11 19:05:06 -07:00
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private const uint SelfThreadHandle = 0xffff8000;
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private const uint SelfProcessHandle = 0xffff8001;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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2018-03-11 21:04:52 -07:00
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private static Random Rng;
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2018-02-13 18:43:08 -08:00
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public SvcHandler(Switch Ns, Process Process)
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2018-02-04 15:08:20 -08:00
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{
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2018-02-13 18:43:08 -08:00
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SvcFuncs = new Dictionary<int, SvcFunc>()
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{
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{ 0x01, SvcSetHeapSize },
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{ 0x03, SvcSetMemoryAttribute },
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{ 0x04, SvcMapMemory },
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2018-02-27 15:45:07 -08:00
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{ 0x05, SvcUnmapMemory },
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2018-02-13 18:43:08 -08:00
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{ 0x06, SvcQueryMemory },
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2018-02-15 04:16:16 -08:00
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{ 0x07, SvcExitProcess },
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2018-02-13 18:43:08 -08:00
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{ 0x08, SvcCreateThread },
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{ 0x09, SvcStartThread },
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2018-03-11 21:04:52 -07:00
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{ 0x0a, SvcExitThread },
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2018-02-13 18:43:08 -08:00
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{ 0x0b, SvcSleepThread },
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{ 0x0c, SvcGetThreadPriority },
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2018-02-25 10:58:16 -08:00
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{ 0x0d, SvcSetThreadPriority },
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2018-06-09 21:36:07 -07:00
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{ 0x0e, SvcGetThreadCoreMask },
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2018-02-25 10:58:16 -08:00
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{ 0x0f, SvcSetThreadCoreMask },
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2018-04-04 15:16:59 -07:00
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{ 0x10, SvcGetCurrentProcessorNumber },
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2018-03-05 07:58:19 -08:00
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{ 0x12, SvcClearEvent },
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2018-02-13 18:43:08 -08:00
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{ 0x13, SvcMapSharedMemory },
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{ 0x14, SvcUnmapSharedMemory },
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{ 0x15, SvcCreateTransferMemory },
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{ 0x16, SvcCloseHandle },
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{ 0x17, SvcResetSignal },
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{ 0x18, SvcWaitSynchronization },
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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{ 0x19, SvcCancelSynchronization },
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2018-02-13 18:43:08 -08:00
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{ 0x1a, SvcArbitrateLock },
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{ 0x1b, SvcArbitrateUnlock },
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{ 0x1c, SvcWaitProcessWideKeyAtomic },
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{ 0x1d, SvcSignalProcessWideKey },
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{ 0x1e, SvcGetSystemTick },
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{ 0x1f, SvcConnectToNamedPort },
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{ 0x21, SvcSendSyncRequest },
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{ 0x22, SvcSendSyncRequestWithUserBuffer },
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2018-02-25 10:58:16 -08:00
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{ 0x25, SvcGetThreadId },
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2018-02-13 18:43:08 -08:00
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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2018-04-19 12:18:30 -07:00
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{ 0x29, SvcGetInfo },
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2018-05-22 13:40:46 -07:00
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{ 0x2c, SvcMapPhysicalMemory },
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{ 0x2d, SvcUnmapPhysicalMemory },
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2018-06-25 21:09:32 -07:00
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{ 0x32, SvcSetThreadActivity },
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2018-07-18 21:03:53 -07:00
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{ 0x33, SvcGetThreadContext3 },
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{ 0x34, SvcWaitForAddress }
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2018-02-13 18:43:08 -08:00
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};
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this.Ns = Ns;
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this.Process = Process;
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this.Memory = Process.Memory;
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2018-03-11 21:04:52 -07:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
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2018-02-04 15:08:20 -08:00
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}
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static SvcHandler()
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{
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Rng = new Random();
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}
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2018-02-25 17:14:58 -08:00
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public void SvcCall(object sender, AInstExceptionEventArgs e)
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2018-02-04 15:08:20 -08:00
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{
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2018-02-18 11:28:07 -08:00
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AThreadState ThreadState = (AThreadState)sender;
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2018-02-04 15:08:20 -08:00
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2018-06-25 21:14:18 -07:00
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Process.GetThread(ThreadState.Tpidr).LastPc = e.Position;
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2018-02-04 15:08:20 -08:00
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if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
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{
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2018-04-25 19:11:26 -07:00
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
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2018-02-18 11:28:07 -08:00
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Func(ThreadState);
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2018-02-13 18:43:08 -08:00
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2018-05-15 18:36:08 -07:00
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Process.Scheduler.Reschedule(Process.GetThread(ThreadState.Tpidr));
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2018-04-24 11:57:39 -07:00
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
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2018-02-04 15:08:20 -08:00
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}
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else
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{
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2018-04-21 22:48:17 -07:00
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Process.PrintStackTrace(ThreadState);
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2018-02-10 05:24:16 -08:00
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throw new NotImplementedException(e.Id.ToString("x4"));
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2018-02-04 15:08:20 -08:00
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}
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}
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2018-03-11 21:04:52 -07:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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private KThread GetThread(long Tpidr, int Handle)
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{
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2018-05-11 19:05:06 -07:00
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if ((uint)Handle == SelfThreadHandle)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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{
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return Process.GetThread(Tpidr);
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}
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else
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{
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return Process.HandleTable.GetData<KThread>(Handle);
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}
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}
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2018-02-04 15:08:20 -08:00
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}
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}
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