Ryujinx/Ryujinx.Core/Loaders/Executable.cs

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using ChocolArm64.Memory;
using Ryujinx.Core.Loaders.Executables;
using Ryujinx.Core.OsHle;
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using System.Collections.Generic;
namespace Ryujinx.Core.Loaders
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{
class Executable
{
private List<ElfDyn> Dynamic;
private Dictionary<long, string> m_SymbolTable;
public IReadOnlyDictionary<long, string> SymbolTable => m_SymbolTable;
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public string Name { get; private set; }
private AMemory Memory;
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public long ImageBase { get; private set; }
public long ImageEnd { get; private set; }
public Executable(IExecutable Exe, AMemory Memory, long ImageBase)
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{
Dynamic = new List<ElfDyn>();
m_SymbolTable = new Dictionary<long, string>();
Name = Exe.Name;
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this.Memory = Memory;
this.ImageBase = ImageBase;
this.ImageEnd = ImageBase;
WriteData(ImageBase + Exe.TextOffset, Exe.Text, MemoryType.CodeStatic, AMemoryPerm.RX);
WriteData(ImageBase + Exe.ROOffset, Exe.RO, MemoryType.CodeMutable, AMemoryPerm.Read);
WriteData(ImageBase + Exe.DataOffset, Exe.Data, MemoryType.CodeMutable, AMemoryPerm.RW);
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if (Exe.Mod0Offset == 0)
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{
int BssOffset = Exe.DataOffset + Exe.Data.Length;
int BssSize = Exe.BssSize;
MapBss(ImageBase + BssOffset, BssSize);
ImageEnd = ImageBase + BssOffset + BssSize;
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return;
}
long Mod0Offset = ImageBase + Exe.Mod0Offset;
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int Mod0Magic = Memory.ReadInt32(Mod0Offset + 0x0);
long DynamicOffset = Memory.ReadInt32(Mod0Offset + 0x4) + Mod0Offset;
long BssStartOffset = Memory.ReadInt32(Mod0Offset + 0x8) + Mod0Offset;
long BssEndOffset = Memory.ReadInt32(Mod0Offset + 0xc) + Mod0Offset;
long EhHdrStartOffset = Memory.ReadInt32(Mod0Offset + 0x10) + Mod0Offset;
long EhHdrEndOffset = Memory.ReadInt32(Mod0Offset + 0x14) + Mod0Offset;
long ModObjOffset = Memory.ReadInt32(Mod0Offset + 0x18) + Mod0Offset;
MapBss(BssStartOffset, BssEndOffset - BssStartOffset);
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ImageEnd = BssEndOffset;
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while (true)
{
long TagVal = Memory.ReadInt64(DynamicOffset + 0);
long Value = Memory.ReadInt64(DynamicOffset + 8);
DynamicOffset += 0x10;
ElfDynTag Tag = (ElfDynTag)TagVal;
if (Tag == ElfDynTag.DT_NULL)
{
break;
}
Dynamic.Add(new ElfDyn(Tag, Value));
}
long StrTblAddr = ImageBase + GetFirstValue(ElfDynTag.DT_STRTAB);
long SymTblAddr = ImageBase + GetFirstValue(ElfDynTag.DT_SYMTAB);
long SymEntSize = GetFirstValue(ElfDynTag.DT_SYMENT);
while ((ulong)SymTblAddr < (ulong)StrTblAddr)
{
ElfSym Sym = GetSymbol(SymTblAddr, StrTblAddr);
m_SymbolTable.TryAdd(Sym.Value, Sym.Name);
SymTblAddr += SymEntSize;
}
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}
private void WriteData(
long Position,
byte[] Data,
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MemoryType Type,
AMemoryPerm Perm)
{
Memory.Manager.Map(Position, Data.Length, (int)Type, AMemoryPerm.Write);
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Memory.WriteBytes(Position, Data);
Memory.Manager.Reprotect(Position, Data.Length, Perm);
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}
private void MapBss(long Position, long Size)
{
Memory.Manager.Map(Position, Size, (int)MemoryType.Normal, AMemoryPerm.RW);
}
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private ElfRel GetRelocation(long Position)
{
long Offset = Memory.ReadInt64(Position + 0);
long Info = Memory.ReadInt64(Position + 8);
long Addend = Memory.ReadInt64(Position + 16);
int RelType = (int)(Info >> 0);
int SymIdx = (int)(Info >> 32);
ElfSym Symbol = GetSymbol(SymIdx);
return new ElfRel(Offset, Addend, Symbol, (ElfRelType)RelType);
}
private ElfSym GetSymbol(int Index)
{
long StrTblAddr = ImageBase + GetFirstValue(ElfDynTag.DT_STRTAB);
long SymTblAddr = ImageBase + GetFirstValue(ElfDynTag.DT_SYMTAB);
long SymEntSize = GetFirstValue(ElfDynTag.DT_SYMENT);
long Position = SymTblAddr + Index * SymEntSize;
return GetSymbol(Position, StrTblAddr);
}
private ElfSym GetSymbol(long Position, long StrTblAddr)
{
int NameIndex = Memory.ReadInt32(Position + 0);
int Info = Memory.ReadByte(Position + 4);
int Other = Memory.ReadByte(Position + 5);
int SHIdx = Memory.ReadInt16(Position + 6);
long Value = Memory.ReadInt64(Position + 8);
long Size = Memory.ReadInt64(Position + 16);
string Name = string.Empty;
for (int Chr; (Chr = Memory.ReadByte(StrTblAddr + NameIndex++)) != 0;)
{
Name += (char)Chr;
}
return new ElfSym(Name, Info, Other, SHIdx, Value, Size);
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}
private long GetFirstValue(ElfDynTag Tag)
{
foreach (ElfDyn Entry in Dynamic)
{
if (Entry.Tag == Tag)
{
return Entry.Value;
}
}
return 0;
}
}
}