Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
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using ARMeilleure.Memory;
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2018-10-17 10:15:50 -07:00
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using Ryujinx.Common.Logging;
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2018-08-16 16:47:36 -07:00
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using Ryujinx.HLE.HOS.Ipc;
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2018-12-17 21:33:36 -08:00
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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2019-09-18 17:45:11 -07:00
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuAS;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuGpu;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
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2018-02-04 15:08:20 -08:00
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using System;
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using System.Collections.Generic;
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2018-08-16 16:47:36 -07:00
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namespace Ryujinx.HLE.HOS.Services.Nv
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2018-02-04 15:08:20 -08:00
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{
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2019-07-10 08:59:54 -07:00
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[Service("nvdrv")]
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[Service("nvdrv:a")]
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2018-09-18 16:36:43 -07:00
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class INvDrvServices : IpcService
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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private delegate int IoctlProcessor(ServiceCtx context, int cmd);
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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private static Dictionary<string, IoctlProcessor> _ioctlProcessors =
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2018-12-04 16:52:39 -08:00
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new Dictionary<string, IoctlProcessor>()
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{
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2018-12-02 18:38:47 -08:00
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{ "/dev/nvhost-as-gpu", ProcessIoctlNvGpuAS },
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{ "/dev/nvhost-ctrl", ProcessIoctlNvHostCtrl },
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{ "/dev/nvhost-ctrl-gpu", ProcessIoctlNvGpuGpu },
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{ "/dev/nvhost-gpu", ProcessIoctlNvHostChannel },
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{ "/dev/nvhost-nvdec", ProcessIoctlNvHostChannel },
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{ "/dev/nvhost-vic", ProcessIoctlNvHostChannel },
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{ "/dev/nvmap", ProcessIoctlNvMap }
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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};
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2018-03-11 21:04:52 -07:00
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2018-12-04 16:52:39 -08:00
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public static GlobalStateTable Fds { get; private set; }
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2018-03-11 21:04:52 -07:00
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2018-12-06 03:16:24 -08:00
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private KEvent _event;
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2018-03-11 21:04:52 -07:00
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2019-07-10 08:59:54 -07:00
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public INvDrvServices(ServiceCtx context)
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2018-02-24 20:34:16 -08:00
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{
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2019-07-10 08:59:54 -07:00
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_event = new KEvent(context.Device.System);
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2018-03-19 11:58:46 -07:00
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}
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2018-03-11 21:04:52 -07:00
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2018-04-05 21:01:52 -07:00
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static INvDrvServices()
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2018-03-19 11:58:46 -07:00
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{
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Fds = new GlobalStateTable();
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2018-02-24 20:34:16 -08:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(0)]
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// Open(buffer<bytes, 5> path) -> (u32 fd, u32 error_code)
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2019-07-14 12:04:38 -07:00
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public ResultCode Open(ServiceCtx context)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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long namePtr = context.Request.SendBuff[0].Position;
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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string name = MemoryHelper.ReadAsciiString(context.Memory, namePtr);
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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int fd = Fds.Add(context.Process, new NvFd(name));
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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context.ResponseData.Write(fd);
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context.ResponseData.Write(0);
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2018-02-04 15:08:20 -08:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-02-04 15:08:20 -08:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(1)]
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// Ioctl(u32 fd, u32 rq_id, buffer<bytes, 0x21>) -> (u32 error_code, buffer<bytes, 0x22>)
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[Command(11)] // 3.0.0+
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// Ioctl2(u32, u32, buffer<bytes, 0x21>, buffer<bytes, 0x21>) -> (u32, buffer<bytes, 0x22>)
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2019-07-14 12:04:38 -07:00
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public ResultCode Ioctl(ServiceCtx context)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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int fd = context.RequestData.ReadInt32();
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int cmd = context.RequestData.ReadInt32();
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2018-04-04 17:01:36 -07:00
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2018-12-06 03:16:24 -08:00
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NvFd fdData = Fds.GetData<NvFd>(context.Process, fd);
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2018-02-04 15:08:20 -08:00
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2019-04-25 21:54:46 -07:00
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int result = 0;
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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if (_ioctlProcessors.TryGetValue(fdData.Name, out IoctlProcessor process))
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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result = process(context, cmd);
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2018-02-04 15:08:20 -08:00
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}
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2019-04-25 21:54:46 -07:00
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else if (!ServiceConfiguration.IgnoreMissingServices)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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throw new NotImplementedException($"{fdData.Name} {cmd:x4}");
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2018-02-04 15:08:20 -08:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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2019-07-01 19:39:22 -07:00
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// TODO: Verify if the error codes needs to be translated.
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2018-12-06 03:16:24 -08:00
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context.ResponseData.Write(result);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-02-04 15:08:20 -08:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(2)]
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// Close(u32 fd) -> u32 error_code
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2019-07-14 12:04:38 -07:00
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public ResultCode Close(ServiceCtx context)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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int fd = context.RequestData.ReadInt32();
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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Fds.Delete(context.Process, fd);
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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context.ResponseData.Write(0);
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2018-02-04 15:08:20 -08:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-02-04 15:08:20 -08:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(3)]
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// Initialize(u32 transfer_memory_size, handle<copy, process> current_process, handle<copy, transfer_memory> transfer_memory) -> u32 error_code
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2019-07-14 12:04:38 -07:00
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public ResultCode Initialize(ServiceCtx context)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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long transferMemSize = context.RequestData.ReadInt64();
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int transferMemHandle = context.Request.HandleDesc.ToCopy[0];
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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NvMapIoctl.InitializeNvMap(context);
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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context.ResponseData.Write(0);
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2018-03-20 08:18:25 -07:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-02-04 15:08:20 -08:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(4)]
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// QueryEvent(u32 fd, u32 event_id) -> (u32, handle<copy, event>)
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2019-07-14 12:04:38 -07:00
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public ResultCode QueryEvent(ServiceCtx context)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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int fd = context.RequestData.ReadInt32();
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int eventId = context.RequestData.ReadInt32();
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2018-02-04 15:08:20 -08:00
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2019-07-01 19:39:22 -07:00
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// TODO: Use Fd/EventId, different channels have different events.
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2018-12-06 03:16:24 -08:00
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if (context.Process.HandleTable.GenerateHandle(_event.ReadableEvent, out int handle) != KernelResult.Success)
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2018-09-23 11:11:46 -07:00
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{
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throw new InvalidOperationException("Out of handles!");
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}
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2018-03-19 11:58:46 -07:00
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2018-12-06 03:16:24 -08:00
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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2018-02-04 15:08:20 -08:00
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2018-12-06 03:16:24 -08:00
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context.ResponseData.Write(0);
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2018-02-04 15:08:20 -08:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-02-04 15:08:20 -08:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(8)]
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// SetClientPID(u64, pid) -> u32 error_code
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2019-07-14 12:04:38 -07:00
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public ResultCode SetClientPid(ServiceCtx context)
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2018-02-06 15:28:32 -08:00
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{
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2018-12-06 03:16:24 -08:00
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long pid = context.RequestData.ReadInt64();
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2018-02-06 15:28:32 -08:00
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2018-12-06 03:16:24 -08:00
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context.ResponseData.Write(0);
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2018-02-06 15:28:32 -08:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-02-06 15:28:32 -08:00
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}
|
2018-06-02 16:40:26 -07:00
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2019-07-11 18:13:43 -07:00
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[Command(9)]
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// DumpGraphicsMemoryInfo()
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2019-07-14 12:04:38 -07:00
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public ResultCode DumpGraphicsMemoryInfo(ServiceCtx context)
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2019-04-25 06:03:00 -07:00
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{
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Logger.PrintStub(LogClass.ServiceNv);
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2019-04-25 06:03:00 -07:00
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}
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2019-07-11 18:13:43 -07:00
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[Command(13)]
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// FinishInitialize(unknown<8>)
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2019-07-14 12:04:38 -07:00
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public ResultCode FinishInitialize(ServiceCtx context)
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2018-05-25 14:33:09 -07:00
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{
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2019-01-10 16:11:46 -08:00
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Logger.PrintStub(LogClass.ServiceNv);
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2018-05-25 14:33:09 -07:00
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2018-05-25 14:33:09 -07:00
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}
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2018-02-06 15:28:32 -08:00
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2018-12-06 03:16:24 -08:00
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private static int ProcessIoctlNvGpuAS(ServiceCtx context, int cmd)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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return ProcessIoctl(context, cmd, NvGpuASIoctl.ProcessIoctl);
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2018-02-04 15:08:20 -08:00
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}
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2018-12-06 03:16:24 -08:00
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private static int ProcessIoctlNvHostCtrl(ServiceCtx context, int cmd)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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return ProcessIoctl(context, cmd, NvHostCtrlIoctl.ProcessIoctl);
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2018-02-04 15:08:20 -08:00
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}
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2018-12-06 03:16:24 -08:00
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private static int ProcessIoctlNvGpuGpu(ServiceCtx context, int cmd)
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2018-02-04 15:08:20 -08:00
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{
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2018-12-06 03:16:24 -08:00
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return ProcessIoctl(context, cmd, NvGpuGpuIoctl.ProcessIoctl);
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2018-02-04 15:08:20 -08:00
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}
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2018-12-06 03:16:24 -08:00
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private static int ProcessIoctlNvHostChannel(ServiceCtx context, int cmd)
|
2018-02-04 15:08:20 -08:00
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{
|
2018-12-06 03:16:24 -08:00
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return ProcessIoctl(context, cmd, NvHostChannelIoctl.ProcessIoctl);
|
2018-02-04 15:08:20 -08:00
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}
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2018-12-06 03:16:24 -08:00
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private static int ProcessIoctlNvMap(ServiceCtx context, int cmd)
|
2018-02-04 15:08:20 -08:00
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{
|
2018-12-06 03:16:24 -08:00
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|
|
return ProcessIoctl(context, cmd, NvMapIoctl.ProcessIoctl);
|
2018-02-04 15:08:20 -08:00
|
|
|
}
|
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
private static int ProcessIoctl(ServiceCtx context, int cmd, IoctlProcessor processor)
|
2018-02-04 15:08:20 -08:00
|
|
|
{
|
2018-12-06 03:16:24 -08:00
|
|
|
if (CmdIn(cmd) && context.Request.GetBufferType0x21().Position == 0)
|
2018-02-04 15:08:20 -08:00
|
|
|
{
|
2018-10-17 10:15:50 -07:00
|
|
|
Logger.PrintError(LogClass.ServiceNv, "Input buffer is null!");
|
2018-04-04 17:01:36 -07:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
|
|
|
return NvResult.InvalidInput;
|
2018-02-04 15:08:20 -08:00
|
|
|
}
|
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
if (CmdOut(cmd) && context.Request.GetBufferType0x22().Position == 0)
|
2018-02-04 15:08:20 -08:00
|
|
|
{
|
2018-10-17 10:15:50 -07:00
|
|
|
Logger.PrintError(LogClass.ServiceNv, "Output buffer is null!");
|
2018-04-04 17:01:36 -07:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
|
|
|
return NvResult.InvalidInput;
|
2018-02-04 15:08:20 -08:00
|
|
|
}
|
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
return processor(context, cmd);
|
2018-02-04 15:08:20 -08:00
|
|
|
}
|
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
private static bool CmdIn(int cmd)
|
2018-03-06 12:27:50 -08:00
|
|
|
{
|
2018-12-06 03:16:24 -08:00
|
|
|
return ((cmd >> 30) & 1) != 0;
|
2018-03-06 12:27:50 -08:00
|
|
|
}
|
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
private static bool CmdOut(int cmd)
|
2018-02-04 15:08:20 -08:00
|
|
|
{
|
2018-12-06 03:16:24 -08:00
|
|
|
return ((cmd >> 31) & 1) != 0;
|
2018-02-04 15:08:20 -08:00
|
|
|
}
|
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
public static void UnloadProcess(KProcess process)
|
2018-02-04 15:08:20 -08:00
|
|
|
{
|
2018-12-06 03:16:24 -08:00
|
|
|
Fds.DeleteProcess(process);
|
2018-03-11 21:04:52 -07:00
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
NvGpuASIoctl.UnloadProcess(process);
|
2018-02-04 15:08:20 -08:00
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
NvHostChannelIoctl.UnloadProcess(process);
|
2018-07-14 20:04:46 -07:00
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
NvHostCtrlIoctl.UnloadProcess(process);
|
2018-02-04 15:08:20 -08:00
|
|
|
|
2018-12-06 03:16:24 -08:00
|
|
|
NvMapIoctl.UnloadProcess(process);
|
2018-02-04 15:08:20 -08:00
|
|
|
}
|
|
|
|
}
|
2019-07-11 18:13:43 -07:00
|
|
|
}
|