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Ryujinx/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs

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Small OpenGL Renderer refactoring (#177) * Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
using Ryujinx.HLE.Gpu.Memory;
namespace Ryujinx.HLE.Gpu.Engines
NvServices refactoring (#120) * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
{
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
}
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