NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 11:53:23 -07:00
|
|
|
namespace Ryujinx.Core.Gpu
|
2018-04-08 12:17:35 -07:00
|
|
|
{
|
|
|
|
class LinearSwizzle : ISwizzle
|
|
|
|
{
|
2018-04-08 13:09:41 -07:00
|
|
|
private int Pitch;
|
2018-04-08 12:17:35 -07:00
|
|
|
private int Bpp;
|
|
|
|
|
2018-04-08 13:09:41 -07:00
|
|
|
public LinearSwizzle(int Pitch, int Bpp)
|
2018-04-08 12:17:35 -07:00
|
|
|
{
|
2018-04-08 13:09:41 -07:00
|
|
|
this.Pitch = Pitch;
|
|
|
|
this.Bpp = Bpp;
|
2018-04-08 12:17:35 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
public int GetSwizzleOffset(int X, int Y)
|
|
|
|
{
|
2018-04-08 13:09:41 -07:00
|
|
|
return X * Bpp + Y * Pitch;
|
2018-04-08 12:17:35 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|