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Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
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@ -550,9 +550,9 @@ namespace Ryujinx.Cpu
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}
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/// <inheritdoc/>
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity)
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity)
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{
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return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, granularity));
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return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity));
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}
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/// <inheritdoc/>
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