mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 11:21:21 -08:00
settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
* settings: Implement GetDeviceNickName and SetDeviceNickName This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE. I've cleaned up both services a bit and `SystemStateMgr` class too. Closes #2110 * Addresses gdkchan_s feedback
This commit is contained in:
parent
55e0c71489
commit
e053663f27
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Settings
|
||||
{
|
||||
@ -117,11 +118,33 @@ namespace Ryujinx.HLE.HOS.Services.Settings
|
||||
return GetKeyCodeMapImpl(context, 2);
|
||||
}
|
||||
|
||||
public ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
|
||||
[CommandHipc(11)] // 10.1.0+
|
||||
// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
|
||||
public ResultCode GetDeviceNickName(ServiceCtx context)
|
||||
{
|
||||
ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
|
||||
ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
if (deviceNickNameBufferPosition == 0)
|
||||
{
|
||||
return ResultCode.NullDeviceNicknameBuffer;
|
||||
}
|
||||
|
||||
if (deviceNickNameBufferSize != 0x80)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
|
||||
}
|
||||
|
||||
context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
|
||||
{
|
||||
if (context.Request.ReceiveBuff[0].Size != 0x1000)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceSet, "Bad size");
|
||||
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
|
||||
}
|
||||
|
||||
byte[] keyCodeMap;
|
||||
@ -200,7 +223,7 @@ namespace Ryujinx.HLE.HOS.Services.Settings
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
|
||||
private ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
|
||||
{
|
||||
int count = (int)(size / 8);
|
||||
|
||||
|
@ -228,7 +228,45 @@ namespace Ryujinx.HLE.HOS.Services.Settings
|
||||
// NOTE: When set to true, is automatically synced with the internet.
|
||||
context.ResponseData.Write(true);
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceSet, "Stubbed");
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceSet);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(77)]
|
||||
// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
|
||||
public ResultCode GetDeviceNickName(ServiceCtx context)
|
||||
{
|
||||
ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
|
||||
ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
if (deviceNickNameBufferPosition == 0)
|
||||
{
|
||||
return ResultCode.NullDeviceNicknameBuffer;
|
||||
}
|
||||
|
||||
if (deviceNickNameBufferSize != 0x80)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
|
||||
}
|
||||
|
||||
context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(78)]
|
||||
// SetDeviceNickName(buffer<nn::settings::system::DeviceNickName, 0x15>)
|
||||
public ResultCode SetDeviceNickName(ServiceCtx context)
|
||||
{
|
||||
ulong deviceNickNameBufferPosition = context.Request.SendBuff[0].Position;
|
||||
ulong deviceNickNameBufferSize = context.Request.SendBuff[0].Size;
|
||||
|
||||
byte[] deviceNickNameBuffer = new byte[deviceNickNameBufferSize];
|
||||
|
||||
context.Memory.Read(deviceNickNameBufferPosition, deviceNickNameBuffer);
|
||||
|
||||
context.Device.System.State.DeviceNickName = Encoding.ASCII.GetString(deviceNickNameBuffer);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -35,39 +35,32 @@ namespace Ryujinx.HLE.HOS.SystemState
|
||||
|
||||
public TitleLanguage DesiredTitleLanguage { get; private set; }
|
||||
|
||||
internal string ActiveAudioOutput { get; private set; }
|
||||
|
||||
public bool DockedMode { get; set; }
|
||||
|
||||
public ColorSet ThemeColor { get; set; }
|
||||
|
||||
public bool InstallContents { get; set; }
|
||||
public string DeviceNickName { get; set; }
|
||||
|
||||
public SystemStateMgr()
|
||||
{
|
||||
// TODO: Let user specify.
|
||||
// TODO: Let user specify fields.
|
||||
DesiredKeyboardLayout = (long)KeyboardLayout.Default;
|
||||
DeviceNickName = "Ryujinx's Switch";
|
||||
}
|
||||
|
||||
public void SetLanguage(SystemLanguage language)
|
||||
{
|
||||
DesiredSystemLanguage = language;
|
||||
DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
|
||||
DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
|
||||
|
||||
switch (language)
|
||||
DesiredTitleLanguage = language switch
|
||||
{
|
||||
case SystemLanguage.Taiwanese:
|
||||
case SystemLanguage.TraditionalChinese:
|
||||
DesiredTitleLanguage = TitleLanguage.Taiwanese;
|
||||
break;
|
||||
case SystemLanguage.Chinese:
|
||||
case SystemLanguage.SimplifiedChinese:
|
||||
DesiredTitleLanguage = TitleLanguage.Chinese;
|
||||
break;
|
||||
default:
|
||||
DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
|
||||
break;
|
||||
}
|
||||
SystemLanguage.Taiwanese or
|
||||
SystemLanguage.TraditionalChinese => TitleLanguage.Taiwanese,
|
||||
SystemLanguage.Chinese or
|
||||
SystemLanguage.SimplifiedChinese => TitleLanguage.Chinese,
|
||||
_ => Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language)),
|
||||
};
|
||||
}
|
||||
|
||||
public void SetRegion(RegionCode region)
|
||||
@ -93,4 +86,4 @@ namespace Ryujinx.HLE.HOS.SystemState
|
||||
return code;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user