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Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
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@ -21,6 +21,7 @@ namespace Ryujinx.Cpu.Tracking
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public void Dispose() => _impl.Dispose();
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public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
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public void ForceDirty() => _impl.ForceDirty();
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public IRegionHandle GetHandle() => _impl;
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public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
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public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
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public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
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