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Disable delayed counter copy on NVIDIA
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@ -82,9 +82,18 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public bool QueueCopy(BufferedQuery query)
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{
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_queuedCopies.Add(query);
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Nvidia)
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{
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// NVIDIA seems to make up a rule where query results can't be copied to buffers
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// when unrelated query objects are in use.
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return false;
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}
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else
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{
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_queuedCopies.Add(query);
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return true;
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return true;
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}
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}
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public void Dispose()
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