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fix fullscreen toggling (#1364)
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@ -94,6 +94,7 @@ namespace Ryujinx.Ui
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this.DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
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this.DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
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this.WindowStateEvent += MainWindow_WindowStateEvent;
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this.DeleteEvent += Window_Close;
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_fullScreen.Activated += FullScreen_Toggled;
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@ -192,6 +193,11 @@ namespace Ryujinx.Ui
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_statusBar.Hide();
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}
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private void MainWindow_WindowStateEvent(object o, WindowStateEventArgs args)
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{
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_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
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}
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#if USE_DEBUGGING
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private void _openDebugger_Opened(object sender, EventArgs e)
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{
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@ -505,6 +511,11 @@ namespace Ryujinx.Ui
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_glWidget.ShowAll();
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EditFooterForGameRender();
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if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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ToggleExtraWidgets(false);
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}
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});
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_glWidget.WaitEvent.WaitOne();
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@ -520,6 +531,11 @@ namespace Ryujinx.Ui
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// NOTE: Everything that is here will not be executed when you close the UI.
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Application.Invoke(delegate
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{
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if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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ToggleExtraWidgets(true);
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}
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_viewBox.Remove(_glWidget);
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_glWidget.Exit();
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@ -583,10 +599,6 @@ namespace Ryujinx.Ui
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_footerBox.Hide();
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}
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}
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bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
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_fullScreen.Label = fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
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}
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private static void UpdateGameMetadata(string titleId)
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