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do texture barrier tiled
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@ -521,10 +521,7 @@ namespace Ryujinx.Graphics.Metal
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public void TextureBarrierTiled()
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{
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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// renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, );
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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TextureBarrier();
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}
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public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
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