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Color* should be an array in NvGpuIoctlZbcSetTable
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@ -389,11 +389,22 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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MemReader Reader = new MemReader(Context.Memory, Position);
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int ColorDs = Reader.ReadInt32();
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int ColorL2 = Reader.ReadInt32();
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int Depth = Reader.ReadInt32();
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int Format = Reader.ReadInt32();
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int Type = Reader.ReadInt32();
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int[] ColorDs = new int[4];
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int[] ColorL2 = new int[4];
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ColorDs[0] = Reader.ReadInt32();
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ColorDs[1] = Reader.ReadInt32();
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ColorDs[2] = Reader.ReadInt32();
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ColorDs[3] = Reader.ReadInt32();
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ColorL2[0] = Reader.ReadInt32();
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ColorL2[1] = Reader.ReadInt32();
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ColorL2[2] = Reader.ReadInt32();
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ColorL2[3] = Reader.ReadInt32();
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int Depth = Reader.ReadInt32();
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int Format = Reader.ReadInt32();
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int Type = Reader.ReadInt32();
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return 0;
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}
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