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Avoid scaling 2d textures that could be used as 3d (#3464)
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@ -174,6 +174,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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if (info.Width == info.Height * info.Height)
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{
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// Possibly used for a "3D texture" drawn onto a 2D surface.
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// Some games do this to generate a tone mapping LUT without rendering into 3D texture slices.
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return false;
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}
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return true;
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}
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